(In this text and others, I use the term „Host“ for the position that is widely known as GM (game master or game moderator), and refer to any unspecified Host as she/her, obviously without implying that a Host is always female. In the same way, I will always refer to unspecified players as he/him for clarity. Generic examples for player characters (PCs) and Host characters (HCs) follow this pattern, too. For a longer explanation, please see this entry.)
I was reminded of this incident when I read a discussion about player knowledge versus player character knowledge. I am firmly of the opinion that roleplaying is most enjoyable when those are identical as much as possible – maybe with the exception of the Host describing to her players a few choice cutaway scenes which help build a sense for the greater story that is going on, but are unlikely to influence their characters’ actions.
Giving players access to all of their characters’ knowledge is of course not very difficult, at least when there is no need to go into too much detail, and when that knowledge can be given to them on a need-to-know-basis instead of all having to be available upfront. (There are a few more complications, but I must save discussing those for another blog entry.)
Denying players all knowledge which their characters do not have is, on the other hand, obviously completely impossible. To ignore general 21st-century knowledge or specific modern education should not be too much of a challenge for mature players in most circumstances (yes, there is again a lot more to be said about this in a possible future entry), but it is downright annoying for both Host and players if the latter have to pretend to not know about plot elements which they for some reason learned about. (It is of course even more annoying if the players simply use that knowledge!) Again – and again with the reminder that there is more to say about it – this is usually not an issue for mature players if neither Host nor players chat about stuff which isn’t common knowledge, pass a few secret notes if it seems necessary, and maybe resolve certain scenes in short private sessions; but there are some situations where the Host needs to get a little more creative to preserve the unity of player knowledge and player character knowledge about the plot.
This entry is about such a situation. Continue reading “Short Remarks: The Drugging of a Player Character”
