We ran a 4-player game of Guards of Traitors Toll at the club. ‘Grey For Now’ sell the basic game with a pack of Wargames Atlantic plastic sprues that can be made up as Fantasy-Medieval civilians and guards. It is also available as just the book and cards (used here) or as a big ‘Beano annual’ hardback book. The latter looks good, is easy on the eyes but impossible to play the game alone with as the cards define events and behaviours and are essential. There is not sufficient detail in the book alone to craft a set of workable cards.
Already being in possession of enough models to run almost anything we went for a late 18th Century romp somewhere with an Italian or Spanish influence. Possibly St Augustine soon after the British took over in 1763 (see below for the explanation). The game could run in almost any setting; on-line reports include Sci-Fi and 1930s UK settings. Weaponry does change but the aim is ‘where possible’ for the guards to avoid excessive violence but rather identify suspects, subdue them and cart them off for further questioning. Use of excessive force increases discontent amongst the locals and essentially loses the game.

Here we see the locals going about their business. It must be market day. The rules often require a civilian to be chosen who will then become a potential suspect or just wander about and get in the way. A table is provided of various citizen types and what they might be doing to enable suitable models to be identified. This is skewed to a fantasy-medieval setting but just about worked for 1763ish although we were short on sorcerers (using clerics and lawyers instead) and fairground acts (using anyone looking out of place).

We ran the training mission so there were relatively few happenings. This took about 30 minutes to lay out the town and 2 hours to play. Regular games have a number of possible plots. These push up discontent as they crop up and reward guards with gold as they are solved. There is a formula for this but you can just go on until you run out of time or enthusiasm and add it all up. All the guards are on the same team but the player with the most gold wins. In a solo game a certain level of discontent will count as an automatic loss.

Our lads corner a violent suspect. We are allowed to use excessive force on him but he is a tough brute. Combat has a low chance of success. If the target has not already acted it can dodge hits or strike back. It helps to have more than 1 guard in on the arrest and to go in only after the target has acted for the turn. This guy took out a guard but with a mix of shooting and clubbing him close-on he eventually went down. The rules treat muskets as crossbows and restrict how many guards are allowed them. For this setting all the guards had guns but were only allowed to use them on violent suspects. As some balance to being overpowered no guards wore armour in this game (the default in the written rules). We shot the suspect several times, usually missed but only wounded when we did hit. Using muskets as clubs worked better not because clubbing is especially effective but we clubbed him a lot. We might try making muskets more deadly than the crossbows in the book but increase the risks of hitting nearby figures and possibly upping discontent. This is on the assumption that a non-lethal crossbow shot (from a weak crossbow not a business-class 1,000lb plus draw-weight arbalest job) might be possible to ignore in the heat of battle but a lead musket ball comes in with a good deal of momentum.

Our lads run after a Catholic priest and after considerable running about corner him and arrest him with only limited force. We assume that the well-dressed violent lad was running guns to the Indians or renegade slaves supported by his local contact the Catholic priest. Catholicism would have been illegal anyway in England (although not in Florida) at this time so the charges might have to be made up later.
So it all worked out reasonably well. We only used a single set of stats for all the guards. A ‘proper’ set should have some variation. We have enough different green coated lads to accommodate that but the British regular models (from Redoubt) are only in a limited number of poses. Who actually wins is luck dependent, being in the right place at the right time and rolling the right dice. Identifying a new suspect depends on getting close through almost random movement and a 1 in 6 (coin) roll on the movement dice (usually 3 or 4 dice) which in general define direction and speed. This can all lead to some players doing a lot and others very little. This won’t matter in solitaire or 2 player games but with 3 or 4 the group will need to make sure that everyone stays involved.
Why St Augustine and why Florida in 1763?
This is more of a setting or interpretation than a game or review. Having caved in to buying a copy of Guards of Traitors Toll; the question arises of where it might be set. The answer comes from looking up how many civilian miniatures of various periods and scales are painted up and to hand. That answer being the late eighteenth century and that was in turn caused by needing more than a few to run Muskets and Tomahawks in the French and Indian War. Suppliers with a decent range of non-military types include Wargames Foundry, North Star (small selection), Perry (albeit 10+ years later) and Front Rank. Redoubt also have a good range but their supplier is winding down so might be harder to source.
An obvious problem is that fashions change. In the case of the later eighteenth century gentlemens’ coats become more tailored and less bulky. Ladies dresses are possibly less of a problem although fashionable hair styles approach immense bulk towards the end of the century. Some of the manufacturers take a broad brush as to when to set their figure sculpts. Older styles will always work but fashions can’t always predict the future.

Following the end of the Seven Years War and the signing of the Treaty of Paris in 1763. Britain took over control of Florida from Spain in exchange for Havanna. The occupation of Florida did not last long as it was given back to Spain at the end of the Revolutionary War in 1783.
Although Spain had controlled Florida since the 16th Century they had not done well out of it. The nominal border of Florida (as most of this land was still in the control of native tribes) gradually shrinking before British and French claims. Spain had far more productive lands in the New World and by the late eighteenth century Florida had become a border buffer state protecting those rich provinces. Here is part of the Mitchell map from the 1750s showing the Florida, Georgia, Carolina borderlands. The key point to note is that apart from St Augustine and some nearby forts it is empty.

Details can be gleamed from ‘East Florida as a British Province 1763-1784‘; a book written in 1943 and luckily on the Internet Archive. Obviously a secondary source but it fills in a lot of the story behind the maps. The British landed in St Augustine on 20th July 1763 and had no issues from the Spanish regarding withdrawal of their Florida garrison and almost the complete population of the province to Havana. As the majority of these people were soldiers, civil servants and clergy directly paid by the Spanish crown and the remaining few depended on the income of the former it is no surprise that they all took up the Spanish offer to be relocated to Cuba. A British report described St Augustine as ‘a struggling little settlement, unproductive of any supplies save fish, and with the ground overgrown with weeds’. A Spanish census prior to withdrawal gave the town population as 3,046, including the garrison. An estimated 8 Spanish citizens remained after the other Spaniards left; chiefly to ensure the transfer of property to new British owners. The British put out small garrisons at Apalache (a weak company, perhaps <80 men), Picolata (8 men), Mosa (13), Matanzas (6 men), the lookout on Anastasia Island, and New Smyrna (20 men following a riot in 1768). All but New Smyrna being existing Spanish settlements although probably no more than military outposts and most were soon abandoned. Penascola and the West of Florida was administered as a separate colony by the British.
This 1763 map of St Augustine shows a few rows of houses but most of the buildings are detached with garden plots. Some of these building might have been decayed and some plots uncultivated.

The British had to start their new colony from scratch. The 1763 peace had established reserved Indian lands beyond the existing American colonies but this boundary did not include Florida. So anyone looking for new lands could find attractive and legal opportunities to settle in Florida. Colonists came from Georgia and the Carolinas bringing their slaves and plantation production methods. An interesting exception was New Smyrna: A plantation system based on over 1,000 Minorcans as indentured labourers. They were allowed to practice their Catholic faith and when the ‘experiment’ failed in 1777 many of these workers ended up in St Augustine.
There were also Indians, some mixing with escaped slaves. Disease, raids from British Georgia and the Spanish themsleves had lessened their numbers. Indian matters led to negotiations, bribery and some conflict but no formal hostilities. The map above indicates that Timooqas had been ‘destroyed’ and that settlements were abandoned. These could have been original native villages or Spanish missions. Florida later becomes the base of the Seminole nation but the term does not seem to be in use at this time. Later images of Seminoles show European style clothing with a notable Native twist. Earlier engravings of Carolina Indians depict loin cloths and cloaks. Unlike the Seminole paintings there is no proof that the engravers ever saw the natives they depicted. It is fair to assume that Forest Indians with buckskin leggings would not be entirely accurate for Florida.

Last but not least would be the Negroes. The Spanish had welcomed runaway slaves, 1 more man for Spain, 1 less for the British. Those who now saw themselves as Spanish townsfolk would have left with the other Spaniards. Communities of Negroes were also established in the countryside. These may have increased with additional runaways as the British imported slaves for their new plantations. Their way of life would be closer to that of the Indians than the British or Spanish settlers. Their descendants are now recognised as a specific ethnic group in the USA. Considering what might happen to them it might have been rare for (not obviously enslaved) Negro or Indian natives to be seen in St Augustine under British control.






























































