Points of Light

Daegames Blogspot. David Guyll's blog about game design, art, and gaming..

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Daegames.blogspot.com news digest

  • 1 year

    I Might Have Fixed Our Action Point Mechanic...

    …but I still probably won’t use it, because it was something I’d initially considered for Cowboys & Cthulhu, which is being designed from the ground up. The 2nd Edition of Dungeons & Delvers is basically down to doing/redoing art and layout since...

  • 1 year

    Dungeons & Delvers: Splitting Stats

    A criticism that I’ve heard about ability scores in Dungeons & Dragons is that Dexterity is a “king stat”, or something along those lines. I suppose it varies by edition but I think it wasn’t that bad in 3rd Edition since armor for some reason capped...

  • 1 year

    An Idea For A D20 Combat Point Pool

    Something I’d considered on more than a few occasions was to change Dungeons & Delvers into a classless, skill-based game. Basically, you’d have an Adventurer, and then spend points on various stats and skills, as well as Talents and such.
    Conceptually I’d prefer this method because then you have truly organic, flexible character creation and advancement: you can be a fighter with various skills, maybe just a bit of magic, or a wizard who really knows how to swing a sword because you had...

  • 1 year

    Dungeons & Delvers: Chimera Art

    Here’s the original from Dungeons & Delvers: Black Book, illustrated around 8 years ago:
    And here’s the one I just finished today:
    (For 2nd Edition we’re adding a series of chimera tables—origin, size, number of animals, individual animals—so you can generate one on the fly.)...

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Web host: Google LLC
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Updated: June 29, 2025
Expires: July 31, 2026
Created: July 31, 2000

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