Friday, July 16, 2010
THR_33 Smile Scan
When someone approaches the tea house they are visually scanned by by the OMRON Smile Scan.
"The system measures the degree of a person’s smile from a camera-recorded facial image based on its original criteria using facial key point movements. The resulting data is displayed onscreen with a percentage reading from 0% to 100%."
In THR_33 this percentage controls how much the tea-house "eyes" open - so if they are smiling the "eyes" will allow for a direct line of sight between the visitor and the robots.
When TST_003 (the toaster) "sees" someone with its passive infrared sensor it will initiate its toasting cycle - it stops roaming and both its toasting drawers extend. Also, the inside of the robot illuminates.
When RDO_002 (the radio) "sees" someone with its passive infrared sensor it will play a randomly chosen sound sample from a library of samples of robots from science fiction movies.
When MXR_011 (the mixer) "sees" someone with its proximity sensor it will spin away from them (we figured when it is in regular use it would have to mix in one direction only - so in the tea house it would spin whichever way takes its fancy).
Tuesday, July 06, 2010
Monday, December 28, 2009
SmartSurfaces 1.0 Complete

The University of Michigan SmartSurfaces course is now complete. It was a collaborative, project-based learning experience in which undergraduate artists, designers, architects and engineers came together to build physical systems and structural surfaces that have the capability to adapt to information and environmental conditions.
The course was broken into two phases: an introductory / skill building phase, and the final project. For the first part of the course, participants focused on problem and constraint definition, structured brainstorming and skill building. Final teams were assigned in week six and the rest of the semester involved the production of the fully realized, funded projects shown below. Both phases focused on multidisciplinary, collaborative teams to carry out the assignments and projects. An important aspect of this course was the manner in which useful cross-fertilization emerged in the application of different disciplinary methodologies in response to concrete problems in practice.
Course participants had the opportunity to gain experience with using diverse tools and processes. Where possible, learning made use of practical problem solving through experimentation. All participants were challenged beyond their usual intellectual and disciplinary boundaries and had to negotiate and manage differences between the cultures of three university units (Art & Design, Architecture and Materials Science Engineering).
Each team was required to design, build, program and test a ‘heliotropic smartsurface’ that made use of:
• Solar energy harvesting
• Microcontroller programming (with Arduino) and circuit building
• Parametric modeling (with Digital Project)
• Digital fabrication
The teams had to consider and negotiate what makes a surface smart, and why we would be interested in a smart surface that follows the Sun. They had to engage a methodology of defining explicit relationships, complex behaviors, and unforeseen responses in a context of distributed authorship.
This is what they came up with:

The Shy Solar Array: An Adaptive Solar Array That Responds To Weather
Arrays of solar cells are vulnerable to their surroundings, do not maximize the sunlight-collecting surface area, and are unattractive. Inspired by the Mimosa Pudica plant and its tendency to shy away from external stimuli, our shy solar array was created. Our solar array protects itself from damaging elements such as snow or rain by flipping away from them. This will allow the solar array to be implemented in less than ideal weather locations, such as Michigan. Our solar array also maximizes the sun collecting surface area through its unique shape. The form of the array lends itself to a more efficient use of surface area by avoiding shadowing when the cell is rotated towards the sun. Also, the array stands out as a more desirable object that can serve as a stand-alone artifact as well as a useful solar array. Outside of the gallery this solar array would be implemented onto the rooftop of Michigan Engineering buildings as an alternative energy source. To further maximize the collected energy, the solar array should contain solar cells that are specially shaped to the design.
Team Fabric + Super J
Alyssa Ackerman – School of Art and Design
Johanna Brand – Taubman College of Architecture and Urban Planning
Yuming Jiang – Material Science and Engineering
Chris Johnson – Taubman College of Architecture and Urban Planning
Mat Schwartz - School of Art and Design
Michelle Svetkoff - Material Science and Engineering

The iWall Modular Light-Filtration System
The wall you see here is a modular, scalable, self-adjusting multi-aperture window, designed to optimize light flow into a room by manipulating the position of rotating wood panels. You could call it an 'automatic venetian blind', as that is the gist of the purpose. The system consists of 30 individual modules, with one panel per module, which allow a variable amount of light to pass through. The structural elements are built modularly, but circuitry elements - such as wiring - are set up in a non-modular fashion. Individual module apertures open and close in reaction to the intensity of the light that passes through the wall as detected by light-dependent resistors (LDRs), seen on the projection side, holding a relatively constant light level on the ‘interior’ of the wall at all times - this gives 'heliotropic' and 'smart' characteristics to the wall - 'surface', fitting it into the premise of the SmartSurfaces course. The actual actuation is by a grid of servos powered externally and controlled through inputs from an Arduino Mega and the LDRs. The materials used in the assembly of the individual modules were 3/16" cast acrylic cut by laser and 3/16" 6061 aluminum sheet cut by water jet.
Team iWall
Westley Josiah Burger - Taubman College of Architecture and Urban Planning
Peter Hall - School of Art and Design
Brieana MacDonald - Taubman College of Architecture and Urban Planning
Michael Mathieu - Material Science and Engineering
Taylor McKenzie-Veal - School of Art and Design
Neil Poulin - Material Science and Engineering

Simon
Simon is a heliotropic, feel-good machine. He interacts with a user through motion and LED color mixing and enters a default solar-tracking mode when not in use. Face recognition technology, a simple joint system, and a flexible LED array make possible a wide range of movement and interaction while photovoltaic panels provide the power. By fusing emotional connections with the user, we hope to transform the concept of sustainability from a condition of sacrifice to that of pleasure.
Team Softcore
Rachel Boswell - School of Art and Designn
Eric Harman - School of Art and Design
Marc Maxey - Taubman College of Architecture and Urban Planning
Lindsey May - Taubman College of Architecture and Urban Planning
Damien Stonick - Material Science and Engineering
Zilin Wang - Material Science and Engineering

Exposure
Rather than using solar cells to convert sunlight into electrical energy, we are concerned with using the power of the sun in a more direct way. Exposure is a biological, heliotropic lighting system powered by photosynthesis. Living inside the piece are several Dinoflagellates, Pyrocystis fusiformis, aka bioluminescent algae. The bioluminescence of the organisms are set to a biological clock quite similar to our sleep cycle. During 12 hours of daylight Pyrocystis use the available light to photosynthesize, producing their own food and oxygen. At sunset the cells produce the chemicals that cause the luminescent reaction. If agitated during their 12-hour dark cycle, the algae give off a glowing blue light. In Exposure we have harvested several bioluminescent algae organisms, and embedded them into an architectural array. Within the array, varying panel heights correspond to the density of algae organisms contained in each unit. Infrared sensors located below the panels detect human presence, and trigger a motor. Attached to the motors, a cam makes contact with the panels creating enough motion to agitate the algae and expose their bioluminescent glow.
Team Slime
Ivan Adelson - Taubman College of Architecture and Urban Planning
Aidan Feldman - Computer Science Engineering & Department of Dance
Isaac Krauss - School of Art and Design
Laura Ligeski - Material Science and Engineering
Allison Sturm - School of Art and Design
David Theisz - Taubman College of Architecture and Urban Planning
The course will be offered again in Fall 2010.
Wednesday, August 12, 2009
BioLogic (New Orleans)
The artworks chosen for the SIGGRAPH 2009 juried art exhibition explore what can happen when nature and technology combine. Recent projects by 11 artists representing 10 countries offer both serious and playful scenarios in which biological forms and life processes are grafted together with digital code and devices. All of the projects are kinetic, most are interactive, and many are large installations that immerse the viewer in fantastic environments of shivering tendrils, singing strands of hair, and fuzzy, cloud-like surfaces that respond when stroked. The complex technologies and intriguing topics encountered in the exhibition offer viewers a compelling survey of ideas and issues that characterize contemporary life - a tangle of digital devices, natural processes, and us.
A Special Issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology will feature the artists and projects included in BioLogic along with SIGGRAPH 2009 Art Papers.

Artifacts from a Parallel Universe: Tentative Architecture of Other Earth_Coastline Inhabitants
Xárene Eskandar, UCLA Design | Media Arts, Architecture
Artifacts from a Parallel Universe is a garment that emulates the breathing of its wearer, and its form is inspired by marine coral. Using sensors and shape-memory alloys embedded in hand-knitted and felted wool, this garment blurs the boundaries between garment, technology, environment, and wearer. Eskandar is an artist and architect. This piece was produced by Grant Davis in collaboration with Joshua Hernandez (electronics) and Christopher O'Leary (photography).

Biological Instrumentation
Nina Tommasi
Biological Instrumentation is a time-based spatial installation of mimosa plants, each connected by a series of tubes to an air compressor and wired with audio speakers and other electronic equipment. Algorithmically triggered compressed air forces the plants to contract. As the plants begin to open their leaves again, sound signals play from the audio speakers. This work explores the poetics involved in creating new relationships between machines and plant life. Nina Tommasi is an Austrian-born media artist and architect.

Electric Eigen-Portraits
Face Shift
Arthur Elsenaar, Nottingham Trent University
Electric Eigen-Portraits and Face Shift are original performances of algorithmic facial choreography exhibited as two video works. These works turn a computer-controlled human face into a medium for kinetic art. Arthur Elsenaar is an artist and an electrical engineer, finishing his PhD work investigating the choreographic capabilities of the computer-controlled human face. He collaborated with Remko Scha, artist, programmer, and professor of computational linguistics at the University of Amsterdam.

Fur-Fly
Kumiko Kushiyama, Tokyo Metropolitan University
Shinji Sasada and Soichiro Takeyama, Japan Electronics College
Fur-Fly is a tactile display composed of individual pieces of faux fur that uses sensor-driven computer technology to control the movement of the components in response to the user and to transform the visual effects projected onto the surface. The texture of the display surface encourages interaction. Kumiko Kushiyama is an artist, interaction designer, and professor at Tokyo Metropolitan University. Shinji Sasada is an artist and advanced computer graphics designer. Soichiro Takeyama is studying advanced technology and computer graphics at Japan Electronics College.

Growth Rendering Device
David Bowen, University of Minnesota Duluth
Growth Rendering Device is a kinetic installation that records the growth of a pea plant over a 24-hour period. It displays a dialog among plant, environment, machine, and maker all working to thrive, to grow. David Bowen is an artist and assistant professor of sculpture and physical computing at the University of Minnesota Duluth. His work has been featured in exhibitions nationally and internationally.

Hylozoic Soil
Philip Beesley, University of Waterloo
Hylozoic Soil is a visually striking and multifaceted installation. Made up of a network of micro-controllers, proximity sensors, and shape-memory alloy actuators, this interactive environment draws the viewer into its shimmering depths. Philip Beesley is an artist, architect, and professor of architecture at the University of Waterloo. Hylozoic Soil was recently awarded first-prize honors at VIDA 11.0.

Mr. Lee Experiment
Sanghun Lee, Jayoung Kim, Hyomi Mun, Jungmi Kim, and Junghwan Sung, Soongsil University
Mr. Lee Experiment is an interactive installation that allows the viewer to move human experimental subjects between different environments that can then be observed. In this work, humans have been reduced to the same status as other species, that of experimental subjects. Sanghun Lee, Jayoung Kim, Hyomi Mun, Jungmi Kim, and Junghwan Sung, all from the Media Department at SoongSil University, have created this work drawing on expertise across interactive media art, sound art, filmmaking, hardware and software design, and electronics.

MSOrgm (Motivational Sensitive Organism)
Scottie Chih-Chieh Huang and Shen-Guan Shih, National Taiwan University of Science and Technology
MSOrgm (Motivational Sensitive Organism) is a robot designed to interact with the viewer in a more personal and subtle way. This robot plant presents the viewer with restrained and graceful gestures, and collaborates with viewers' movements using cameras and facial recognition software. Scottie Huang is an artist and architect interested in tangible human-computer interfaces. Shen-Guan Shih is an associate professor in the Department of Architecture at National Taiwan University of Science and Technology.

One
Yoon Chung Han, UCLA Design | Media Arts
Gautam Rangan, UCLA Design | Media Arts
Erick Oh, UCLA Department of Film, Television, and Digital Media
Mubbasir Kapadia, UCLA Computer Science Department
One is an interactive piece consisting of a single drop of ink in a suspended Petri dish and a large projection of the same drop. Viewer interaction with the suspended dish is the means of evolution for the animated ink blot. Yoon Chung Han is an artist and designer specializing in interactive media design. Gautam Rangan is an artist and designer creating animations for the Discovery Science channel. Erick Oh is an award-winning animation artist based in Los Angeles.

TRANSDUCERS
Verena Friedrich, University of Art and Design Offenbach
TRANSDUCERS is an installation composed of several glass tubes, each encasing a single human hair collected from different individuals. Triggered by the machinery, the human hair is stimulated to react, and the reaction is transduced into an audible output. Every audible result provides a technological interpretation of identity. Verena Friedrich is a German artist with a deep interest in science and technology. Shown internationally, her work has also been granted the \international\media\award\2005 for science and art from ZKM Karlsruhe.
Post Global Warming Survival Kit
Petko Dourmana
Post Global Warming Survival Kit is an installation that can only be experienced in infrared. In this post-apocalyptic world, viewers are invited to experience something that is at once bleak and beautiful, at a coastal outpost at land's end. Petko Dourmana is a media artist based in Sofia, Bulgaria. Post Global Warming Survival Kit was one of eight works nominated for a Transmediale 2009 Award.
Monday, March 30, 2009
Cloud Gate (sculpture)
The award for best large-scale, permanent, public sculpture goes to... Anish Kapoor.
Sunday, March 22, 2009
Smartsurfaces (course)

"In order to prepare for a life of productive endeavor in the 21st century, undergraduates at the University of Michigan must learn problem solving across disciplines and launch inquiries in uncharted territories of knowledge and practice. They must examine the assumptions that inhere in a disciplinary perspective and integrate material outside of patterns they are taught. They must locate issues within larger frameworks of thought, negotiate multiple perspectives, and develop habits of critical questioning and creative problem solving. In addition, they must learn how to find their way through disconnected bodies of information and perspectives and create their own path to a coherent education. We believe that the major problems of our time, from the environment to poverty, from human rights to terrorism, from religious movements to health issues, cannot be studied effectively within any single discipline; all involve integrative, cross-disciplinary thinking."
Smartsurfaces - a multidisciplinary, hands-on think-tank
Karl Daubmann ARCH 409
John Marshall ARTDES 300
Max Shtein MSE 489, 490, 493
University of Michigan
Fall 2009
3 Credits
Fridays, 11am-5pm
Design Lab 1, Duderstadt Center
Smartsurfaces offers a collaborative, project-based learning experience in which artists, designers, architects and engineers come together to build physical systems and structural surfaces that have the capability to adapt to information and environmental conditions.
The course will operate as a multidisciplinary, hands-on think-tank where participants will pool their knowledge and skill sets to work together to produce environmentally sound and socially responsible projects. Public exhibition of these funded projects will provide an opportunity for participants to present their work to a wider audience and to review their achievements.
Projects will make use of the resources available to all participating university units, such as:
- parametric modeling
- digital fabrication
- networked sensors
- micro-controller programming
- energy harvesting using solar cells and nanostructured materials
We have been awarded a grant from the Multidisciplinary Learning and Team Teaching (MLTT) Initiative to support this new undergraduate, multidisciplinary, team-taught course.
Tuesday, February 10, 2009
Nora and Torvald (exhibition)
'Nora & Torvald'By rootoftwo (John Marshall and Cezanne Charles)
Birch plywood, Arduino micro-controllers, sensors, speakers, audio.
'Nora & Torvald' embeds sensor-controlled digital media in custom-designed pieces of furniture. The starting point of this work is a re-reading of Henrik Ibsen's play "A Doll's House" (1879) to explore user-object relationships.
There is a photocell embedded in the seat of the armchair 'Torvald'. This sends a message when it registers darkness (i.e. when someone sits down). This triggers a randomly selected line of dialogue (one of ten) from the play to be played as audio. There is an accelerometer in the rocking stool 'Nora'. When she is rocked this triggers a randomly selected line of her dialogue (also one of ten) to be played as audio.
A&D 5th Annual Faculty Exhibition, Slusser Gallery, 2000 Bonisteel Blvd. 1st floor.
'Nora' and 'Torvald' both use the Adafruit Wave Shield for Arduino Kit.
Sample dialogue (when 2 people are sitting):
T: This time I needn't sit here and be dull all alone. You have just come at a fortunate moment.
N: It's wonderful! Wonderful things don't happen every day. Take this armchair; I will sit here in the rocking-chair.
T: Has anyone been here?
N: What a thoughtless creature I am, chattering away like this.
T: You can depend on me.
N: It will make me so happy to be of some use to you.
T: Don't disturb me. Look straight at me.
N: I am in a silly mood today. Come and sit down here, and I will show you something.
T: How unreasonable and how ungrateful you are. What sort of madness is this! Can you not understand your place in your own home?
N: What do you want of me? Have you been sitting here waiting for me?
T: I may as well tell you plainly, we were once on very intimate terms with one another.
N: You don't understand me, and I have never understood you either.
T: Explain yourself better. I don't understand you. Can I never be anything more than a stranger to you?
N: You must simply listen to what I say. I have existed merely to perform tricks for you.
T: You are right, it has affected us both. Something ugly has come between us. Where are you going?
N: Isn't there one thing that strikes you as strange in our sitting here like this.
T: Here you shall stay and give me an explanation.
N: Does it not occur to you that this is the first time we two… have had a serious conversation?
T: On the contrary, I feel extraordinarily lively. And you? You really look both tired and sleepy.
Monday, November 17, 2008
Fire Getting Some Attention
Photo by Earl Carlson.The 'Fire' project was featured in the gallery at the Behance Network site. 666 people have viewed it since yesterday. We have been asked to keep it on site until February and there is talk of making it permanent. We have no idea what the impact of the Michigan weather will be on it. It was never intended to be there that long. So far it has survived the rain and snow...
Saturday, November 08, 2008
Fire (project)
'Fire' from John Marshall on Vimeo.



The 'Fire' project is going well. It survived the rain. Apparently there is some will to make it permanent. There are some great photos of it on Earl Carlson's site.
Tuesday, November 04, 2008
Sunday, November 02, 2008
More Fire (project)
Wednesday, October 22, 2008
Fire (project)









I have been working with Karl Daubmann and Werner Dahm on a project for Arts On Earth. Four teams from across the University of Michigan units located on North Campus (College of Engineering; the School of Music, Theatre & Dance; School of Art and Design; and the Taubman College of Architecture and Urban Planning) have been working on projects based on the 4 elements. We are the 'Fire' team. Opening Night is Wednesday, November 5, (5.00 – 11.00 pm), at the Duderstadt Center on UM's North Campus. This is apt because this date is Guy Fawkes Night (Bonfire Night) that marks the failure of the plot in 1605 to blow up the Houses of Parliament in London, England. Here is our blurb:
"Fire is unique among the four elements in that it is not necessary for life. It is often associated with progress and technology as most modern conveniences, materials, and processes are in some way tied back to fire. Indeed it could be argued that our use of fire and the subsequent technologies that result from this are the defining characteristics of our species. Fire is also unique among the elements because of its perceived volatility, often considered chaotic and uncontrollable in nature. Beyond its dynamic behavior, it exudes a wide range of phenomenal qualities including color, sound, heat, direction, and texture. All of which are predictable based on the laws of thermodynamics.
Our group began by asking how to design fire, rethinking or repositioning its characteristics and attempting to use its broad range without ever having to strike a match. The resulting installation is not one of demonstration or direct teaching but instead tries to use the characteristics of fire to extend the way we might consider technology and experience.
In response, we have developed ‘Fire’, a cluster of digitally fabricated, augmented objects that together form a complex system capable of responding to people, digital information, and the physical environment in which it is situated. The structure is to be located in the approach to the University of Michigan's Duderstadt Center, home of the Digital Media Commons. This will create a signature piece that will mark the entrance to this state-of-the-art facility.
Taking our cue from analysis methodologies for complex boundary conditions our proposal is composed of autonomous cells that are able to act alone or together. Some cells are able to trigger others and once the system begins, it is not predetermined how or where it will end. Directionality and sequence are used to bias the system without controlling it completely. The units that make up 'Fire' are produced using associative geometrical modeling and parametric design and are lasercut from aluminum. Each unit will contain digital processing from microcontrollers and sensors that will operate light and sound. Currently our attempt is to power the installation through photovoltaic panels, capturing thermodynamic energy from the sun as an added layer of autonomy for the system."













