Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Wednesday, May 26, 2010

THR_33 More Fabrication

More process:


Mark Krecic prepares the vacuum forming machine.


Heating the ABS.


The soft ABS is lowered over the pattern.


The air is sucked from the platen...


... pulling the ABS over the form.


Done.


The patterns are removed from the ABS.


Most of the sheet stock is removed and the parts can be trimmed to size.

Monday, December 28, 2009

SmartSurfaces 1.0 Complete

Smartsurfaces_final019

The University of Michigan SmartSurfaces course is now complete. It was a collaborative, project-based learning experience in which undergraduate artists, designers, architects and engineers came together to build physical systems and structural surfaces that have the capability to adapt to information and environmental conditions.

The course was broken into two phases: an introductory / skill building phase, and the final project. For the first part of the course, participants focused on problem and constraint definition, structured brainstorming and skill building. Final teams were assigned in week six and the rest of the semester involved the production of the fully realized, funded projects shown below. Both phases focused on multidisciplinary, collaborative teams to carry out the assignments and projects. An important aspect of this course was the manner in which useful cross-fertilization emerged in the application of different disciplinary methodologies in response to concrete problems in practice.

Course participants had the opportunity to gain experience with using diverse tools and processes. Where possible, learning made use of practical problem solving through experimentation. All participants were challenged beyond their usual intellectual and disciplinary boundaries and had to negotiate and manage differences between the cultures of three university units (Art & Design, Architecture and Materials Science Engineering).

Each team was required to design, build, program and test a ‘heliotropic smartsurface’ that made use of:
Solar energy harvesting
Microcontroller programming (with Arduino) and circuit building
Parametric modeling (with Digital Project)
Digital fabrication

The teams had to consider and negotiate what makes a surface smart, and why we would be interested in a smart surface that follows the Sun. They had to engage a methodology of defining explicit relationships, complex behaviors, and unforeseen responses in a context of distributed authorship.

This is what they came up with:

Smartsurfaces_final000

The Shy Solar Array: An Adaptive Solar Array That Responds To Weather
Arrays of solar cells are vulnerable to their surroundings, do not maximize the sunlight-collecting surface area, and are unattractive. Inspired by the Mimosa Pudica plant and its tendency to shy away from external stimuli, our shy solar array was created. Our solar array protects itself from damaging elements such as snow or rain by flipping away from them. This will allow the solar array to be implemented in less than ideal weather locations, such as Michigan. Our solar array also maximizes the sun collecting surface area through its unique shape. The form of the array lends itself to a more efficient use of surface area by avoiding shadowing when the cell is rotated towards the sun. Also, the array stands out as a more desirable object that can serve as a stand-alone artifact as well as a useful solar array. Outside of the gallery this solar array would be implemented onto the rooftop of Michigan Engineering buildings as an alternative energy source. To further maximize the collected energy, the solar array should contain solar cells that are specially shaped to the design.

Team Fabric + Super J
Alyssa Ackerman – School of Art and Design
Johanna Brand – Taubman College of Architecture and Urban Planning
Yuming Jiang – Material Science and Engineering
Chris Johnson – Taubman College of Architecture and Urban Planning
Mat Schwartz - School of Art and Design
Michelle Svetkoff - Material Science and Engineering

Smartsurfaces_final003

The iWall Modular Light-Filtration System
The wall you see here is a modular, scalable, self-adjusting multi-aperture window, designed to optimize light flow into a room by manipulating the position of rotating wood panels. You could call it an 'automatic venetian blind', as that is the gist of the purpose. The system consists of 30 individual modules, with one panel per module, which allow a variable amount of light to pass through. The structural elements are built modularly, but circuitry elements - such as wiring - are set up in a non-modular fashion. Individual module apertures open and close in reaction to the intensity of the light that passes through the wall as detected by light-dependent resistors (LDRs), seen on the projection side, holding a relatively constant light level on the ‘interior’ of the wall at all times - this gives 'heliotropic' and 'smart' characteristics to the wall - 'surface', fitting it into the premise of the SmartSurfaces course. The actual actuation is by a grid of servos powered externally and controlled through inputs from an Arduino Mega and the LDRs. The materials used in the assembly of the individual modules were 3/16" cast acrylic cut by laser and 3/16" 6061 aluminum sheet cut by water jet.

Team iWall
Westley Josiah Burger
- Taubman College of Architecture and Urban Planning
Peter Hall - School of Art and Design
Brieana MacDonald - Taubman College of Architecture and Urban Planning
Michael Mathieu - Material Science and Engineering
Taylor McKenzie-Veal - School of Art and Design
Neil Poulin - Material Science and Engineering

Smartsurfaces_final013

Simon
Simon is a heliotropic, feel-good machine. He interacts with a user through motion and LED color mixing and enters a default solar-tracking mode when not in use. Face recognition technology, a simple joint system, and a flexible LED array make possible a wide range of movement and interaction while photovoltaic panels provide the power. By fusing emotional connections with the user, we hope to transform the concept of sustainability from a condition of sacrifice to that of pleasure.

Team Softcore
Rachel Boswell - School of Art and Designn
Eric Harman - School of Art and Design
Marc Maxey - Taubman College of Architecture and Urban Planning
Lindsey May - Taubman College of Architecture and Urban Planning
Damien Stonick - Material Science and Engineering
Zilin Wang - Material Science and Engineering

Smartsurfaces_final018

Exposure
Rather than using solar cells to convert sunlight into electrical energy, we are concerned with using the power of the sun in a more direct way. Exposure is a biological, heliotropic lighting system powered by photosynthesis. Living inside the piece are several Dinoflagellates, Pyrocystis fusiformis, aka bioluminescent algae. The bioluminescence of the organisms are set to a biological clock quite similar to our sleep cycle. During 12 hours of daylight Pyrocystis use the available light to photosynthesize, producing their own food and oxygen. At sunset the cells produce the chemicals that cause the luminescent reaction. If agitated during their 12-hour dark cycle, the algae give off a glowing blue light. In Exposure we have harvested several bioluminescent algae organisms, and embedded them into an architectural array. Within the array, varying panel heights correspond to the density of algae organisms contained in each unit. Infrared sensors located below the panels detect human presence, and trigger a motor. Attached to the motors, a cam makes contact with the panels creating enough motion to agitate the algae and expose their bioluminescent glow.

Team Slime
Ivan Adelson - Taubman College of Architecture and Urban Planning
Aidan Feldman - Computer Science Engineering & Department of Dance
Isaac Krauss - School of Art and Design
Laura Ligeski - Material Science and Engineering
Allison Sturm - School of Art and Design
David Theisz - Taubman College of Architecture and Urban Planning

The course will be offered again in Fall 2010.

Sunday, September 20, 2009

Shadow Pavilion (project)

shadowpavilion001

shadowpavilion007

shadowpavilion002

shadowpavilion006

shadowpavilion010

"Shadow Pavilion is a temporary experimental installation by University of Michigan Taubman College professor Karl Daubmann in collaboration with John Marshall. The project is an extension from a graduate studio course. It utilizes computer-generated architectural forms inspired by organic models to design site-specific structures that maximize utility while minimizing material and waste. This botanical-inspired structure was designed for this overlook on the Sam Graham Trees Trail. It frames the vista for visitors while providing both shade and a visual destination that orients people to the view point."

"Construction was assisted by graduate students Ngoc Thy Phan and Alex Timmer with construction volunteers Craig Borum, Peggy Chong, Jen Maigret, Jessica Mattson, Katie Santer, Dwight Song and Alex Watanabe. This project was made possible by a Research-through-Making grant from Taubman College at the University of Michigan and the U-M Matthaei Botanical Gardens and Nichols Arboretum."

http://www.lsa.umich.edu/mbg/happening/shadowpavilion.asp

Friday, September 11, 2009

Smartsurfaces

University of Michigan's Smartsurfaces course offers a collaborative, project-based learning experience in which artists, designers, architects and engineers come together to build physical systems and structural surfaces that have the capability to adapt to information and environmental conditions.

The course will operate as a multidisciplinary, hands-on think-tank where participants will pool their knowledge and skill sets to work together to produce environmentally sound and socially responsible projects. Public exhibition of these funded projects will provide an opportunity for participants to present their work to a wider audience and to review their achievements.

Projects will make use of the resources available to all participating university units, such as:

parametric modeling
digital fabrication
networked sensors
microcontroller programming
energy harvesting

The course begins September 11, 2009.

Sunday, March 22, 2009

Smartsurfaces (course)


"In order to prepare for a life of productive endeavor in the 21st century, undergraduates at the University of Michigan must learn problem solving across disciplines and launch inquiries in uncharted territories of knowledge and practice. They must examine the assumptions that inhere in a disciplinary perspective and integrate material outside of patterns they are taught. They must locate issues within larger frameworks of thought, negotiate multiple perspectives, and develop habits of critical questioning and creative problem solving. In addition, they must learn how to find their way through disconnected bodies of information and perspectives and create their own path to a coherent education. We believe that the major problems of our time, from the environment to poverty, from human rights to terrorism, from religious movements to health issues, cannot be studied effectively within any single discipline; all involve integrative, cross-disciplinary thinking."

Smartsurfaces - a multidisciplinary, hands-on think-tank

Karl Daubmann ARCH 409
John Marshall ARTDES 300
Max Shtein MSE 489, 490, 493

University of Michigan
Fall 2009
3 Credits
Fridays, 11am-5pm
Design Lab 1, Duderstadt Center

Smartsurfaces offers a collaborative, project-based learning experience in which artists, designers, architects and engineers come together to build physical systems and structural surfaces that have the capability to adapt to information and environmental conditions.

The course will operate as a multidisciplinary, hands-on think-tank where participants will pool their knowledge and skill sets to work together to produce environmentally sound and socially responsible projects. Public exhibition of these funded projects will provide an opportunity for participants to present their work to a wider audience and to review their achievements.

Projects will make use of the resources available to all participating university units, such as:
  • parametric modeling
  • digital fabrication
  • networked sensors
  • micro-controller programming
  • energy harvesting using solar cells and nanostructured materials
The course is a collaborative endeavor led by three professors who will advise and contribute to all team projects. Teams will make use of visiting lecturers, specialists, site visits and relevant stakeholder organizations.

We have been awarded a grant from the Multidisciplinary Learning and Team Teaching (MLTT) Initiative to support this new undergraduate, multidisciplinary, team-taught course.

Tuesday, November 04, 2008

Fire Installed (project)












The 'Fire' project is in place and functioning.

Fire On Site (project)












The Fire project has been moved on site and will be lifted into place later today.

Wednesday, October 22, 2008

Fire (project)



















I have been working with Karl Daubmann and Werner Dahm on a project for Arts On Earth. Four teams from across the University of Michigan units located on North Campus (College of Engineering; the School of Music, Theatre & Dance; School of Art and Design; and the Taubman College of Architecture and Urban Planning) have been working on projects based on the 4 elements. We are the 'Fire' team. Opening Night is Wednesday, November 5, (5.00 – 11.00 pm), at the Duderstadt Center on UM's North Campus. This is apt because this date is Guy Fawkes Night (Bonfire Night) that marks the failure of the plot in 1605 to blow up the Houses of Parliament in London, England. Here is our blurb:

"Fire is unique among the four elements in that it is not necessary for life. It is often associated with progress and technology as most modern conveniences, materials, and processes are in some way tied back to fire. Indeed it could be argued that our use of fire and the subsequent technologies that result from this are the defining characteristics of our species. Fire is also unique among the elements because of its perceived volatility, often considered chaotic and uncontrollable in nature. Beyond its dynamic behavior, it exudes a wide range of phenomenal qualities including color, sound, heat, direction, and texture. All of which are predictable based on the laws of thermodynamics.

Our group began by asking how to design fire, rethinking or repositioning its characteristics and attempting to use its broad range without ever having to strike a match. The resulting installation is not one of demonstration or direct teaching but instead tries to use the characteristics of fire to extend the way we might consider technology and experience.

In response, we have developed ‘Fire’, a cluster of digitally fabricated, augmented objects that together form a complex system capable of responding to people, digital information, and the physical environment in which it is situated. The structure is to be located in the approach to the University of Michigan's Duderstadt Center, home of the Digital Media Commons. This will create a signature piece that will mark the entrance to this state-of-the-art facility.

Taking our cue from analysis methodologies for complex boundary conditions our proposal is composed of autonomous cells that are able to act alone or together. Some cells are able to trigger others and once the system begins, it is not predetermined how or where it will end. Directionality and sequence are used to bias the system without controlling it completely. The units that make up 'Fire' are produced using associative geometrical modeling and parametric design and are lasercut from aluminum. Each unit will contain digital processing from microcontrollers and sensors that will operate light and sound. Currently our attempt is to power the installation through photovoltaic panels, capturing thermodynamic energy from the sun as an added layer of autonomy for the system."

Thursday, June 12, 2008

Ok, I'll bite...



A couple of videos that I watched recently that give a taste of what might be coming down the pipe.

Tuesday, June 03, 2008

Automatic Miniature Plastic Factory

Recently, I visited the Henry Ford Museum in Dearborn, Michigan. It is a fantastic place with loads to see and do (including Buckminster Fuller's Dymaxion House). However, I found myself constantly being drawn back to the 'Mold-A-Rama' vending machines throughout the museum. Basically, these are coin-operated injection presses that for $2.00 will pop out a little plastic car, train or historical figure (e.g. a bust of Abraham Lincoln). They certainly got me thinking...

Wednesday, May 21, 2008

PBB Book (finally) Published

The 'Perimeters, Boundaries and Borders' publication (ISBN 978-0-652-355-2) is now available. You can buy a printed copy (for $18.95 US) or download it (full resolution, no cover, 80 MB) for free.

'Perimeters, Boundaries and Borders' was made possible through funding and support from Arts Council England, Manchester Institute for Research and Innovation in Art and Design (MIRIAD) and Lancaster City Council. 'Perimeters, Boundaries and Borders' was presented by Fast-uk in partnership with folly as part of the f.city festival of digital culture in 2006. The publication is supported by MIRIAD.

[N.B. If you were involved in the show I will be getting copies to you in the near future. If your contact details have changed please get in touch and let me know].

Friday, May 16, 2008

Blinking Light Technology (BLT)

I am embarking on the learning curve that is Arduino (an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software). As I am prone to, I have dumped links to stuff I have found useful HERE.

Tuesday, May 13, 2008

Chain Reaction (event)

rootoftwo will be participating in the 3rd international gathering of the Upgrade! International in Skopje, Macedonia, between 11 - 14 September, 2008. Upgrade! is an international, emerging network of autonomous nodes united by art, technology, and a commitment to bridging cultural divides. This 4 day festival was initiated by Upgrade! Belgrade, Upgrade! Berlin - Public Art Lab, Upgrade! Sofia - InterSpace, Upgrade! Istanbul - NOMAD and Upgrade! Skopje - Line Initiative and movement.

The Chain Reaction program will include: an exhibition, live audio/visual performances, lectures, discussions and presentations, a screening program and workshops.

Monday, May 28, 2007

Hybrid Art

From: http://www.aec.at/en/prix/cat_hybrid_art.asp#details

The new “Hybrid Art” category is dedicated specifically to today’s hybrid and transdisciplinary projects and approaches to media art. Primary emphasis is on the process of fusing different media and genres into new forms of artistic expression as well as the act of transcending the boundaries between art and research, art and social/political activism, art and pop culture. Jurors will be looking very closely at how dynamically the submitted work defies classification in a single one of the Prix categories of long standing.

WHAT SHOULD YOU ENTER
This category is open to all types of current works in any form:

Autonomic Installations and Artworks
Autonomous Sculptures
Performance and Stageprojects
Media architectures
Media based Interventions in public spaces
Mechatronics / Kinetics / Robotics
Location based and geospatial storytelling
Multi user environments
Annotation software tools
Artificial Life
Transgenic Art
Software Art, Generative Art

Monday, May 14, 2007

Emerging Technologies (book)

Emerging Technologies and Housing Prototypes is a guide to new materials and technologies being used by architects.
Black Dog Publishing (27 April 2007)
ISBN-10: 190477265X
ISBN-13: 978-1904772651
Link to Black Dog Publishing page

This is an interesting book [even if the introductory essays are a little strange - lost in translation, maybe?] It is a good resource. I particularly like the tables at the start of each section that graph the properties and applications of the materials under the following headings:

Shape Performance
Optical Performance
Sustainable Performance
Integrated Performance
Responsive Performance
Material Profile
Process Technique
Case study Applications

The criteria used to determine innovative materials are:

It is non-polluting during the production process
It has been realised with low cost-effect technology
It is fully tolerable, recyclable and biodegradable
It is easy to stock
It is lightweight while maintaining high mechanical strength
It adds together properties of several materials (composite and nanocomposite materials)
It is obtained through technological transfer coming out of application from a different field

Thursday, May 03, 2007

Neil Gershenfeld @ TED (video)



Although I have been a huge fan of Neil Gershenfeld's work since I read his book 'Fab: The Coming Revolution on Your Desktop' I hadn't seen this presentation from TED until I saw it over at the Ponoko Blog. The presentation condenses the book into 18 minutes with plenty of examples.

Towards the end of the talk Gershenfeld indicates that the 'looming bug' of Moore's Law in the transition from 2D to 3D becomes the 'ultimate feature'. Fantastic stuff!

Elsewhere on the web Bruce Sterling posted a link to the article The Transformation of Manufacturing in the 21st Century by Lawrence J. Rhoades which is worth a read. Intrigued by the term “Innofacturing™” in the article I Googled it to find a place-holder for the innofacturing.com home page. Interesting.

[Rhoades is president and chief executive officer of Ex One Corporation whose ProMetal Division produces systems specifically dedicated to making metal components. Fast-uk President Keith Brown once had ProMetal take a look at building one of his sculptures. I think he was having problems with the internal geometry of the piece. I'll have to ask if it ever got built.]

Wednesday, May 02, 2007

Poker Club (events)

Poker Club
21 May 2007 to 29 May 2007
6:00pm to 8:30pm
Beehive Inn 18-20 Grassmarket Edinburgh EH1 2JU

During the Scottish Enlightment, thinkers gathered in Edinburgh to discuss big ideas over a glass of claret at the original Poker Club (which refers to a fireplace poker for 'stirring things up'). New Media Scotland has resurrected the name to hold a series of events, three of which will be held as part of the Six Cities Design Festival: Future Food with Dr Peter Barham and Debra Solomon (21st May), Future City with Giles Lane and Constance Fleuriot (22nd May), and Future Body with Adam Zaretsky and Regine Debatty (29th May).

Monday, April 23, 2007

(Post)Industrial Revolution 2.0?

Watch out here it comes...

Fab at Home is a website dedicated to making and using fabbers - machines that can make almost anything, right on your desktop. This website provides an open source kit that lets you make your own simple fabber, and use it to print three dimensional objects. You can download and print various items, try out new materials, or upload and share your own projects. Advanced users can modify and improve the fabber itself.

Fab at Home in The Guardian.

The Evil Mad Scientist 3D Printer Project and here.

What Do YOU Want To Make?

"TechShop is a fully-equipped open-access workshop and creative environment that lets you drop in any time and work on your own projects at your own pace. It is like a health club with tools and equipment instead of exercise equipment...or a Kinko's for geeks.

TechShop was founded in 2006 by Jim Newton, a lifetime maker, veteran BattleBots builder and former MythBuster. TechShop is located in Menlo Park, California, on the San Francisco peninsula 25 miles south of San Francisco.

Anyone can come in and build and make all kinds of things themselves using the TechShop tools, machines and equipment, and draw on the TechShop instructors and experts to help them with their projects.

TechShop is designed for everyone, regardless of their skill level.
TechShop is perfect for inventors, "makers", hackers, tinkerers, artists, roboteers, families, entrepreneurs, youth groups, FIRST robotic teams, arts and crafts enthusiasts, and anyone else who wants to be able to make things that they dream up but don't have the tools, space or skills.

The TechShop workshop provides a wide variety of machinery and tools for the open and unlimited use of its members, including milling machines and lathes, welding stations and plasma cutters, sheet metal working equipment, drill presses and band saws, industrial sewing machines, hand tools, plastic working equipment, electronics design and fabrication facilities, tubing and metal bending machines, electrical supplies and tools, and pretty much everything you'd ever need to make just about anything all by yourself."

Discovered here.

TechShop site here.

This looks fantastic. We need more FabLabs like this everywhere.

Tuesday, April 03, 2007

DIRL (visit)

While I was in the US recently, Elona Van Gent and I visited OSU Department of Art's Dimensional Imaging Research Laboratories (DIRL). We were given a tour by Ken Rinaldo, Amy Youngs and Todd Slaughter. We were also shown around The Knowlton School of Architecture's Digital Fabrication Lab by Matt Bernhardt.

We also met with Christos Yessios at AutoDesSys to discuss the 3D morph tool in FormZ.

Blog Archive

My Portfolio

John Marshall Portfolio

My Linkedin Profile

View John Marshall's profile on LinkedIn

rootoftwo's shared items

About

I am exploring a hybrid form of art and design practice through the use of computer-based design and fabrication tools. I am interested in experimental objects and spaces that are dynamic and responsive and seek to challenge perceptions, expectations and established behavior.

Creative Commons

My del.icio.us

Site Meter