At dawn, the party heads toward Lonelywood and continues farther north. In the middle of the frozen lake, several boats lie trapped in the ice. There is far less activity than usual; the townsfolk have to cut holes in the ice to fish. Eventually, the group reaches the woodcutters’ settlement of Lonelywood, a remote cluster of 100 to 150 houses, little more than scattered cabins in the snow. They press on, and the wind grows even stronger, its direction unpredictable. They leave the forest behind and step onto an open plain northwest of Kelvin’s Cairn. The visibility drops so low that they can barely see anything at all. The road slopes steadily upward.
They decide to make camp. Thalion and Bagheera take first watch. The stars are faint behind the swirling clouds, and the wind howls across the plain. The camp is sheltered as best as possible. Thalion listens more closely to the wind and suddenly hears his name carried on it.
“Thalion… Thalion… Thalion…” Then: “Skye… Skye… Skye…” “Arassost… Arassost… Arassost…” “Inalalalala…” He does nothing at first.
Arassost wakes for the second watch. Again, the wind whispers: “Inala… Inala…” He steps outside and looks at the ranger. “What are you babbling about?”
Thalion says quietly, “There are voices on the wind.”
Ara is skeptical until the wind carries a sentence: “Do not mistake obedience for righteousness. The just path is chosen, not commanded.” The wizard listens carefully. These voices are not sentient: they are echoes, fragments of things once spoken. “This is not Auril,” he murmurs. “It’s older. A magical residue that refuses to fade. Something powerful happened here.” He takes over the watch, while Thalion retreats into reverie. The echoes continue, drifting from the north.
By morning, Inala and Skye awaken. The wind has calmed somewhat, but they, too, hear the names and the sentence. Skye freezes. She recognizes the words. She once wrote them herself… and never shared them with anyone. She’s slightly creeped out.
They move on, tense and alert, still accompanied by the whispering wind. They climb a hill to get a better view. Thalion looks around, but sees no huts, no smoke. Nothing. Only several black stones in the distance, and a wide stone circle with a pedestal at its center.
Arassost squints and sees something fluttering around the central stone: a black shape, like a cloth, but not tied to anything. The others see nothing. Ara warns them: an evil entity may be present. Circles like this often serve as occult sites with sources of magic. They can be extremely powerful.
Thalion and Inala take the lead, Skye and Arassost close behind. They trudge through the snow for twenty minutes until they reach the stone circle. Whatever once stood on the pedestal has been broken off. Shadowy figures drift around the outer stones, never crossing into the circle.
The weather here is surprisingly calm compared to the surrounding region. Arassost studies the formation. It is ancient, magical. “This might be Netherese, a society so big they thought they didn’t need the gods. They were the most magically advanced the world has ever known,” Arassost explains. “They built cities in the sky, and their artifacts are unimaginably powerful. Those artifacts are still being searched for even now.”
He casts a spell and summons an unseen servant, sending it into the circle to investigate. The wraith-like beings do not react until a sudden crackling blast of arcane energy strikes the servant. The spell ends.
The party cautiously circles around the stones, approaching from the other side. At ten to fifteen meters, they now see them clearly: two figures in ancient clothing, eyes glowing bright blue. Coldlight Walkers! The pedestal in the center has been broken by mortal tools. Someone hacked at it. Arassost suspects it was once a source of energy.
As they debate their next move, one of the wraiths suddenly turns toward Thalion and glides forward. Skye reacts first, casting Bless over herself, Thalion, and Inala.
The Coldlight Walker lashes out at Skye, but she slips aside and counters with a quick strike. Not as strong as she hoped, but enough to make an impact.
Thalion marks the creature with Hunter’s Mark and fires an arrow, while Inala charges in. The creature’s chilling aura bites into her, but she pushes through and lands a hit. Arassost attempts a ranged spell, but it goes wide; Chill Touch fizzles uselessly in the cold air.
Skye whispers her Vow of Enmity and strikes with radiant force. The wraith screams, hovering for a moment before releasing a pulse of freezing energy. Inala and Bagheera are caught in it and shiver uncontrollably.
Thalion sends Bagheera forward. The leopard bites and claws. Inala follows with another strike, and Arassost’s necrotic magic coils around the wraith’s neck. Skye steps in with one more blow.
The wraith finally collapses, its glowing eyes fading to nothing. Only its tattered clothes drift to the snow.
The second wraith glides closer and unleashes a beam of cold light, striking everyone except Skye. Inala takes the worst of it. Thalion fires an arrow, Bagheera leaps in with claws, and the wizard casts a spell that goes wide. Skye answers with Searing Smite and moves in.
The fight grinds on. Skye’s next strike misses. Thalion pulls back long enough to heal Bagheera, who then exposes himself to a slam attack, but Skye steps in and shields him just in time. Bagheera retaliates with another claw attack. Inala lands a heavy blow, and Arassost’s necrotic magic finally connects, though Skye’s follow‑up strike misses again.
A wave of cold washes over Skye, Bagheera, and Thalion, and the wraith slams into Skye once more.
Thalion calls Bagheera back. Inala swings and misses. The wizard responds with a fireball, blasting the creature. Skye is hurt but still standing. Thalion fires another shot, Inala follows with another solid hit, and Arassost drives the flaming sphere into the wraith.
The creature ignites and dissolves into drifting ash.
Skye approaches the stone circle, scanning the ground for markings. Ancient magic hums faintly in the air. Near the pedestal, a mound of snow catches her eye. Something protrudes from it, as if a device once stood there before being torn away. They mark the location on their map.
The wizard steps into the circle. The atmosphere shifts immediately. A crackling field of power surrounds the stones, and the air feels thick with old magic. Half-buried in the snow, he spots the top of a lens. As he moves closer, a wave of unease washes over him. The entire place is saturated with raw arcane energy.
A sudden jolt hits him. He pauses, then another shock ripples through him. Determined, he dives into the snow and pulls free the prism‑like lens. He leaps back out of the circle, and the moment he crosses the boundary, the whispering voices return. Inside the circle, there had been only silence. Arassost lifts the lens and peers through it. It’s a device meant for studying the stars.
They continue northeast, searching for Macreadus’ cabin. The weather worsens as the shelter of the circle fades. The voices stop. They follow what path they can, constantly pushed by the wind. The goliath suffers less; the others become more and more exhausted.
Thalion climbs a hill to scout for a place to rest and suddenly sees the perfect place: a lodge perched above a gorge, standing on wooden stilts. Abandoned. Silent. Sinister. Two stone chimneys rise from the structure. The western half hangs over the ravine. Steps lead up to a snow-covered walkway. They pass an outhouse half-buried in snow. Arassost peeks through a hole: parchment, used as toilet paper, everywhere.

Thalion climbs up the steps and continues along the wooden walkway attached to the house, while Skye and Inala follow. Frost coats every surface. One of the windows is shattered. The ranger and his snow leopard jump over a gap in the walkway and step into a large room. The smell of burned wood, flesh, and wine hangs in the air. Snow has blown in through the damaged roof. Everything inside is charred, even the table, where only the remains of a book survive. A burned skeleton lies beside it.
The ranger kneels to examine the bones and finds an object: a large ring holding a black stone. He picks it up. The coal‑like center is glowing, radiating heat. When Thalion puts the device on the table, without warning, the sphere erupts in blinding light. Thalion is thrown back. Bagheera is caught in the blast and turns to ash. Then the ring’s glow fades.
Skye leaps across the gap and finds Thalion burned and shaken, standing beside the pile of ash that was once his companion. Another skeleton lies nearby. The others rush in. Thalion warns them to keep their distance. Inala places a steadying hand on Thalion’s shoulder.
Arassost studies the scorched remains of the tome and notices letters still visible: Ether. Then he examines the human skeleton. Most of the flesh and clothing have burned away, but he finds a golden amulet depicting two hands holding the sun: the symbol of Lathander. It radiates faint magic. He turns his attention to the ring but cannot determine its purpose. He does note that it consists of two interlocking bands.
Inala moves into the next room. A fireplace, two bookcases, scattered blueprints, and a tiny clay figurine fill the space. She calls the wizard over. He cannot identify the figurine, but he can read the blueprints: someone here attempted to build a machine capable of controlling the weather. One of the designs resembles the ring.
Thalion checks a small side room and finds barrels of sweet berry summer wine, all frozen solid. Another room appears unused.
Inala explores further and discovers a bedroom. Near the hearth lies an intact scroll: a letter from Copper Knobberknocker to Macreadus about the ‘Summer Star’ project, with which he was clearly obsessed. Three is better than two. She hands the scroll to Arassost. The wizard studies the blueprints again, which describe the ring device. Copper had been right: a third ring is required. This version could never have worked.
Arassost examines the clay figurine once more, but its purpose remains unclear.
Skye and Inala settle down to rest while the others take watch. The research here is valuable and interesting, and the solution is near. A skilled mage might be able to complete the device. Arassost takes the deactivated ring with him.
There is nothing else to find in the valley






















