One of the biggest things that I fear in Vanguard is rifting between two locations, and ending up a mile above the ground and falling to your death. Often your tombstone is unrecoverable and you simply have to eat the experience.
I have found a way to prevent this. What I do on all of my characters is to create a macro that will cast a rift to some other location. So, if you find yourself falling to your death, hit the button and get teleported off to that location.
To create a MACRO, simply right click on any open spot you have on one of your action bars. For the name put in E! or whatever you want. Click thru the pictures until you find one to your liking. in the Command window type:
/say .Rift 85
This will create an emergency teleport to Khal. You can replace the number to whatever chunk you want. For example, .Rift 1 teleports you to the Isle of Dawn. You get the idea.
So the next time you find yourself falling to your death, hit the button and instead get teleported to a location of your choosing!
Did you know you can add a custom UI to Vanguard? Its very easy and straight forward. The biggest issue is once you set up the new Custom UI, you have to deal with window/pane hell until you can push or hide all of them to your liking.
Here in the examples I am showing, I am running Tbird Drox UI. You can find the various custom UIs at the Vanguard Emulator’s website, or click here:
To load the Custom UI, simply uncompress the folder you download. Then stick it in the Shells folder inside of the VGUIAssets folder, found in the Vanguard folder.
Here is the path: C:\Games\Vanguard\Vanguard EMU\VGUIAssets\Shells
The last step is to change the VGClient INI. That can be found here:
C:\Games\Vanguard\Vanguard EMU\bin
Find the VGClient and open it in a text editor and find, ShellName. Change that to: ShellName=DroxUI. Of course if you are not using the Drox or TBird Custom UI, you will need to change it to whatever the name of the folder that was uncompressed when you downloaded it from the website.
There are dozens of windows, panes, and bars to manipulate. Start out slowly by hiding everything, and then slowly add what you want. Make sure you save the UI from the first tab of the Custom UI window. As you can see from my examples, there are really interesting bars and panels that can be added to your screen.
I hope this helps and please leave a comment if you are having troubles or need further clarification.
How many times have you gotten your UI exactly the way you wanted it, then inadvertently hit the resize windows button and all of your well tuned windows and bars were thrown all over your screen. You scream and gnash your teeth and then spend a half hour trying to get the windows and bars back to where you thought you had them.
In easier method to that, is to save your UI in the program. If you didnt know, you can save different UI layouts easily and effeciently.
To save a UI layout, simply type: /UISAVE Game1.
Of course you can change the Game1 to whatever you want, but you get the idea. Once saved, you can recall the layout easily.
Type: /UIload Game1.
If you saved the layout correctly, it should return the screens, bars, and UI elements to the last place you saved them!
One of the biggest issues I find in playing Vanguard is that I forget to spend the ATTRIBUTE points upon gaining a new level. This holds true for crafting as well, and perhaps even for Diplomacy but I am unsure because I have never delved into that aspect of the game.
Just the other day I commented on forgetting to spend Attribute points and several people in game responded that they too never spent a point. One character had over 120 points of unspent Attribute points.
So take a look on your character, by hitting the c key then tabbing to the Attributes and see if you too are missing out and not spending the points — they do make a big difference in the game!
To cheat or not to cheat is the question? Vanguard Emulations Server is not Live, but rather an Alpha state server that allows all sorts of ways to play and preview different aspects of the game. That being said, the game has a number of commands that allow characters to use the bank, the email system, to move effortlessly through the world, gain unlimited wealth, and to change your level on a whim.
I have tried to be a purist and play the game as if it was Live, but I have to admit that I have used a number of these commands because, jeez its just easier! Who has the time nowadays to run to a mailbox every time you have an item you crafted or found and wanted to give to another character? Who has the time to run half away across a continent to get a boat or a rift stone to jet off to another part of Telon.
Here are some of the commands that I know to enhance your game play:
/bank
Give yes instant access to the banking system. I believe you get the bank in Qualia no matter where you are in the world, but I could be wrong. Please someone verify this for me.
/mail
Gives you access to the mail system in the game, enabling you to send and receive emails and attachments from anyone. I find this handy to send an item to another character that I have crafted or found while adventuring.
.rift X
This will instantly teleport your character to another rift stone anywhere in Telon. You can either use a numeric code or simply type out the chunk, without spaces or special characters, you want to go and it teleports you there.
For example, you could type .rift 1 and it will teleport you to the IoD. Or you could type .riftMartok and instantly be teleported to Martok.
There is a complete list of rift numeric codes and names on the forums that you can search.
.setlevel x (followed by adv for adventuring, cra for crafting, or dip for diplomacy)
Very straight forward, this will adjust your character level to any of the following Adveturing, Crafting, or Diplomacy classes. Note although you will be adjusted to the level you choose, your basic skills in that class will not be adjusted so you will need to spend time fighting, crafting, or engaging in diplomacy to raise your skills to the appropriate level.
.setmoney
Gives you any amount of money you wish. The value is in copper coins, so there is a 1 to 100 ratio between silver and gold. So 1 gold would be 10000 copper.
There may be other commands that I am unfamiliar with that also help with other aspects of the game, but I do not know of them. Please comment below if you know of some.
In Vanguard MACROs are simple but also extremely useful. After you learn how to make them you will not want to play without them! To get started simply follow these instructions: Right click one of the hotkeys on your hot bar and a menu will pop up titled: “Make Macro”. Enter a Name and if you want, an icon chooses it in the little scroll box or click the “Text-Only Macro” at the bottom and it will simply display the title that you entered above. In the center box enter the macro that you want to create and hit save. That is all there is to making a macro in Vanguard. Now that will not help you much if you do not know what you can add to it so here is some examples:
/follow <name>This will follow the target player. Note the follow is not well performed and you will fall off cliffs or get blocked by trees, boulders, and door jams.
/assist <name>This will assist the player you name and give you theirtarget. Everyone needs a good assist macro to avoid chaos when grouping!
/target <name>This will target that player.
/find <name>This will try and target anything with that name. Very usefulfor finding mailboxes, NPCS and such.
/cast “Ability Name” This will cast the ability that you specify. Keep inmind that the abilities use roman numerals and that the “Abilityname 1” is acapital i. So “Blizzard III” would be blizzard iii. You can right click the abilityicon to see its exact spelling.
/reactionautochainThis will auto chain your abilities as they becomeavailable.
/reactionautocounterThis will auto counter attack with your abilities asthey become available. Like after a parry ect.
/reactionchain # The “#” is the location of the spell on your finishing attacks bar, i.e., the first spell would be “reaction chain 1”. The advantage of this command is that you can easily take advantage of multiple level finishing moves for a spell you want to make a priority. For instance, “Concordant Palm” must be preceded by “Concordant Hand” for a disciple. This command will activate both.
/reactioncounter # This command has the same functionality of /reactionchain,but applies to counterattacks.
Sometime macros can stop working and you will need to retype them. No idea why, they just do. Some examples of Vanguard macros:
/assist Pidge — Assist the tank in the group
/lootall Loot whatever corpse you have targeted
Or create a macro with several in command:
/reactionautochain
/reactionautocounter
/cast “Ice Comet III”
/cast “Strike of Scaryness V”
/cast “Hammer of Smashing IV”
/cast “Blizzard IV”
Cancel whatever you are casting:
/cancelability
Items with right-click effects:
/itemuse “item name”
Cycles your offensive target to the next nearest harvesting node:
/targetnextnode
Cycles your offensive target to the next nearest NPC:
/targetnextnpc
Cycles your defensive target to the next nearest PC:
/targetnextpcdefensive
Clear offensive target before assisting the tank:
/targetoffensive clear/assist “main tank”
Target the nearest corpse and loot everything on it:
/endloot/lootall/loot/targetnextcorpse
Drag your corpse if there is one nearby, or drag the nearest player’s corpseotherwise:
/targetnearestpccorpse
/targetmycorpse
/corpsedrag
Target by group member number (1=self, 2=first member of group etc…):/targetgroupmember X
· OT = Old Targonor, level 40+ grouping area. Named kills needed here forGriffon Mount quest line
· RI = RahzInkur (mid 40’s – 50 dungeon)
· RK = Renton Keep (place to get diplo buffs and good mid teen questarea)
· RT = Riftseeker’s Torrent (low level dungeon)
· SoD= Shores of Darkness (50+ quest area, also known as KDQ – KamellotDaily Quests)· SoK = Sea of Kojan (high level solo area)
· SS = Shimmering Shores (high level raid, group, solo area)
· T1, T2, T3 (T = Tier) – Used primarily in relation to crafting, gear,harvesting to denote the level/tier. (Note, that the Tier of a crafteditem refers to the level of combine/resource it takes to make it, notnecessarily the level of the final product. Different crafted items aredifferent levels. Chestpieces are always at the top of the list, so aT3 Chestplate (Blue) would be usable by a level 29, but an (upgraded)UR T3 crafted chestplate (orange con) would be 2 levels higher at level31. Still T3 though, because the resources used were T3.
· T1: Level 1-10 Crafting (Novice), (Harvesting need 0+ skill)
· T1-T3 is also used to refer to the level of POTA (Pantheon of theAncients Progression gear) (T3 being the best you can get).
Vanguard does so many things right, but also many things wrong. In the great, large world of Telon one can get lost in the size and scope of the world. But the land and seas can shrink with the advent of a recent mount that they added called a Pegasus.
The game has horses and boats, two great ways to travel through the world. But sadly, to entice new and returning players the game added a Pegasus which is a flying mount. The world instantly became smaller with this addition, and sadly completely made the horse and boat obsolete. Worse, they hand out the Pegasus on the starting island for doing some minor quests.
Perhaps the flying mount wouldn’t be so bad if it was a reward for a 50th level character, giving them the ability to travel much quicker through the lands, but they hand it out at 10th (or so) level to complete newbies to the world. Suddenly the world isn’t as mysterious and unknown as it was before because now you can simply fly around, in an out of trouble, with ease.
Let’s return to the roots of travel, horses and boats. Give the crafters, those that can make boats, a reason to do their craft.
My suggestion is that they remove the Pegasus from the game. Give it out as a final reward to a long and arduous quest.
There are six primary Adventuring attributes in Vanguard. Unlike other MMOs, each attribute has a purpose and needs to be considered as you develop your character.
For example, a Warrior may want to put additional points into Intelligence (Int) to increase his tactical capabilities in battle or to counter an assailant’s magical spell. Likewise, a Druid may want to increase her Strength (Str) so that she could do more damage in melee combat.
Constitution (Con) Increases health points and damage resistances.
Dexterity (Dex) Increases melee critical hit bonus, ranged damage, chance to evade attacks and spells, mitigation of melee damage, chance to defend with defensive abilities, and chance to recognize and react to enemy abilities.
Vitality (Vit) Increases healing effectiveness, in-combat health and energy regeneration, and un-mounted movement speed.
Intelligence (Int) Increases spell damage, chance to identify and recognize tactics, chance to detect opponents and perceive what they’re doing in combat, chance to counter opponents’ spells, and chance to prevent opponents from countering your spells.
Wisdom (Wis) Increases energy pool, spell critical hit bonus, chance to identify spells and recognize tactics, chance to detect opponents and perceive what they’re doing in combat, chance to counter opponents’ spells.
Here is a quick note about crafting in Vanguard. When preparing your work table, that is the process of adding ingredients and fuel to the recipe, remember you cannot mix different quality materials. So if the recipe calls for 2 Cotton Bundles, one cannot be A Quality and one be B Quality. Both must be of the same quality for the recipe to accept it.