Showing posts with label JavaScript. Show all posts
Showing posts with label JavaScript. Show all posts

Sunday, 19 February 2017

Another Randomly Generated Simulating War FireMove Battlefield (Flipped)

Playing around with my new toy and generated the following default terrain. At first glance it looks poor for the German defender (see below):


However press the "flip" button and it suddenly becomes a defender' paradise (see below):


To my "game players" eyes this would be a "hard" task.

Thursday, 16 February 2017

FireMove Terrain Generator

Here is my first attempt at a simple Terrain Generator for the Fire and Movement game from Phil Sabin's Simulating War book. I took a basic version of the software to Connections UK 2016 (see below, no more do you need to spend all that time rolling forty eight pairs of d6's to generate a random 2D battlefield):


Note: I have gone for a basic home-spun (retro) 'make-it-yourself" feel that does a basic job for the wargamer, hence the off-set squares instead of hexes. A cheap trick picked up from Naval Wargaming  without a plentiful supply of hex paper to hand (I should say before the era of desk-top publishing but that would accurately age me somewhat). It runs in a browser with a mixture of HTML5, CSS3 and JavaScript. Something that a second year (or someone just having completing their first year with good web-grades) Computer Science graduate could do.

PS: I hope to distribute the code on a MIT Open Source Licence via Phil Sabin's web-site in the near future,