Improv Thoughts 05/29/14

Conversations.

Respond via EMPATHY (NOT sympathy.)  They talk about something? get at the core of it and respond by citing an example of something like that in your (character’s) life.  or (and maybe this is better) really! just! ***YOUR*** life!  If you can say it truthfully, truthfully truthfully say what you would say in that situation, then you can be vulnerable and awesome.  So use their line as an opportunity to reveal something new, some new example, about your character’s life!  If you don’t relate to it, don’t say anything about it — YES UNTIL YOU CAN AND.  Also feel free to have a PAUSE! the emotions in here will be HEAVILY AMPLIFIED!!

ORRRRRR

Offer your opinion on something.  Not: “oh, that’s cool”, but a serious POINT OF VIEW opinion on a topic!  Expanded out FULLY!!

You can have differing opinions and still do this.  E.g. “I hate how nowadays people always go to therapists to solve their problems.”  “Ah, yeah, I hated that too.  But then my family and I went and we’ve been really loving it.”  “Oh, jeez man, I’m sorry, that was my bad, I can be a real jerk sometimes.  I get all riled up about ___ and ___ and etc. and blah.”

In a weird way, those are the people we find most lovable.. the ones who are most vulnerable.  The key to being sexy is not being confident, but being open and vulnerable.

A year of sketches

Alright, it’s happening.  I’m doing it.

Motivated by my friend doing the exact same thing except 16 days earlier than me, I’m writing 365 sketches this year.  I want better writing habits!  I want writing habits!  As my current writing teacher says, You gotta vomit on the page.  Time to develop a writing disorder.

Here’s the difference, though.  Rather than writing a sketch a day, I’m going to write 7 sketches a week.  Unclear whether this is better or worse, but it certainly feels more aligned w/ my style.  I’ll keep you updated.

A Musing on Three Scenes

Cotton Candy, Old-Timey Dancers, Mixing Bowl Guitar

The progression:

  • Do scenes coming in with a strong character choice – “Be led by your body”
  • Touch some object during scene
  • Name, specifically, an object which your partner or you are touching
  • Chekhov’s Gun: ensure that objects you touch have some deep meaning to you

Use what you’re given: if ANYTHING is mentioned, it’s what this scene is ABOUT.  E.g. grandma and son are discussing his antipathy toward a career in butchery => she cuts his hands off

Cotton Candy:

Checkpoint 1: Brian walks in carrying cotton candy

Could just make scene not about the candy & find its way in later.  What does cotton candy make you think of?  About your world?  About him?  Is he childish? diabetic?  Are you at a carnival?  What could you be doing there?  Who could you be?  Are you in a cotton candy factory and he’s slacking off the job?  Are you candy elves?

Checkpoint 2: Upon reaching for it, Hey, no, it’s mine!

Clearly this cotton candy is very important to him.  But, we’ve gained further information that you either want it or want to take it from him.  Is he just a bratty kid?  Is he diabetic?  Are you his nutritionist?  Does he need sugar to focus?

He got angry, that must be something you’re used to.  Does he have an unnatural attachment to foods? to things he’s won or paid for?  Because of, not in spite of

We could also just throw the argument and let sleeping dogs lie.  Does he always pull this kind of shit?  Is he perpetually stealing from you? not sharing? is he a miser?  What else has he done this with?

Checkpoint 3: Relents.  Take a huge glob of candy 

SOIJWEFOIJWE

Old-Timey Dancers:

Alice is dancing and we insinuate that we love the similitude of an old-timey dancer.  Before we get a chance to point out how conservatively she’s dressed, she excitedly replies that, in fact, she is completely nude.  What now?

Well, so far we know that you love old-timey, scantily clad dancers.  And, she, in turn, loves subversiveness and is proud of her body.  You are also AWARE that she’s been naked while you’ve said all this.  Is she a stripper? a porn starlet? a prostitute?  Are you trying to convince her to be less risque?

Mixing Bowl Guitar:

I just love your guitar! (while we’re clearly miming a mixing bowl)

She’s complimenting you and you are weird guitar guy, who is proud of his guitar style.  Why would someone be complimenting you?  Is she your wife (But will the people love it)? manager (I know you love, it, but have you gotten me any gigs)? band-mate (You’re not going to get to play guitar!  I’m the sex symbol of this band!)? groupie (Alright, enough dilly-dallying, let’s get to sex)?

Is she an ex-lover who has only come back to you now that you’ve hit it big w/ your mixing bowl guitar act?

Rememberings

How would you tell your understudy to play you? – notecards

Don’t try to escape the scene you’re already in.

Space objects don’t need to be definitely defined.

Musings on Chess

Why specifically chess and no other game?  Chekhov’s Gun.

Why are you performing that action?

Who plays chess?  Feel free to be stupidly simple – chess players play chess.  Old, washed up chess players who have been crushed by younger players and their superior (and hence scary) technology play chess.

 

Improv Book

Here. We. Go.

It begins on May 7th, 2013.

Endowment is one of the most important things possible.  More importantly, NOTICE THINGS.  The ‘reality’ you’re experiencing is nowhere near fully fleshed out.  If you ever have any sort of lull, COMMENT ON SOMETHING.  This leads into jump and justify you should’t think too hard about what you’re going to notice – the brain is better at identifying patterns than pre-scripting them. (See e.g. things-three.)

Be wickedly specific.

Spacework with emotion.  Treat objects as an additional character. 

Play it’s Tuesday CONSTANTLY.

If you feel the impulse to be scared or angry, instead calm down and explain precisely *why* you feel that way (in exquisite detail) rather than just being frantic.  If you ARE going to be scared, etc. it has to be for a GOOD REASON and you should be at a 10.  The audience never wants to see middle ground (5) so if you feel a certain way, either feel+hide it, explain (justify it) or go FULL FUCKING SPEED AHEAD

A character + a detail is ALWAYS stronger than a blank slate and a clever line (premise)

Say yes, do no.

If you want to be surprised about something, have already heard about it and be sheepish.

Allow the world to be like an episode of the twilight zone where it’s not weird.

If you wanted to be a king coming in, and you get endowed with something different, endow your new character with the attributes of a king

Work/home/play  if you’re in one, try the other.  See the character in all facets of life (not just in terms of tagouts – THINK ABOUT what your character would do for fun, for an occupation, what their home life is like)

Play to your partner, NOT the audience

Template: When asked to do something with strong negative consequences and (hopefully) some positive ones, say no.  Make them develop a workaround and this will game-ify your character.  Example:  Police sketch artist wants to draw you b/c you look like this one rapist.  He says he’ll draw you with a moustache since you don’t have one.  Henceforth you can never go without shaving.  Cut to circumstance that breaks that character (or just them existing henceforth)

Make things INTO patterns/patterned behaviour

Rather than thinking WHERE i could bring this weird, think: who would be happy to see this weird? who would be mad? sad? weirder?

Make up an SNL sketch name to describe a character who did what just happened.  I can be stupid.  Debbie Downer, Runaway Rhonda.  That. is the new character.

Tagouts should elucidate just HOW someone became the way they are.  Go back in time and have a higher status character telling them how to act or treating them in a way that instills a given behaviour.  Now when you go there, you’re going to encounter blank, do blank.

Tagouts can also break down the weird (saves you from crazy town)  He said what?!  What does that mean??  Too much weird leads to huh? what does that mean?  Let’s talk it out together, one word at a time if necessary

If someone is failing to play straight to a weird, tag out the weird and play EVEN STRAIGTHER than them!  You did what?!  You let him sketch you?!  Don’t ask WHY, just point how how fucking crazy it is.  “You can’t _____! , *justification*”

What would your character wish for, given the opportunity?  What are their longings?

Mad, sad, glad and afrad.  Nsync principle.  Listen like a thief!

Use conflict to express your point of view, rather than try to change the point of view of the other person.

Life advice:  Saying cool/nice/awesome to something usually means you have no opinion on the topic or you’re afraid to express it.  For the latter, just man the fuck up.  For the former, catch yourself saying those words and think critically about what you’d do/how you’d feel in the situation.  Watch TV – how would you honestly feel in the character’s situation?  What would you think/say/do?

Improv is seeing a single moment in these characters’ existence.  ANything which is not incredibly world-shatteringly important to them is backstory to *get to* that world-shattering.  And by the way, for that to happen AT ALL, you MUST raise the stakes!!

It’ll work if you’re truly curious about the reality you and others are creating, rather than trying to INVENT anything

Arguments should not be about changing another’s opinion on something, but elucidating others’ perspectives and justifications thereof by asking questions and, more importantly, providing facts

You two are on a desert island together – you NEED him/her and they need you, so don’t fuck it up (by fighting over petty shit)  So many of the fights you see are life-ruining and over STUPID shit

The scariest things generally happen in your mind.  Let that be where the fear is and allow your characters to be generally good.

WALK ONS >>>>>> TAG OUTS.  Explain the weird, including (and especially) the people who put up with the weird people.  e.g. parents instilling weird values

Walk on = second opportunity to start a scene.

Objects.  Any given object could become the focus of the entire scene.  Allow it to be important somehow.  How do you feel about it?  What does it look like?  Who gave it to you?  Perform an INVOCATION on EVERY object!!

World in which THIS THING is like THIS OTHER THING (coffee <-> alcohol)

You wouldn’t have a betrayal in the first 2 minutes of your movie.  Don’t do it in an improv scene! (you would not be honoring your characters)

Mapping.  Map this thing to that thing.

 

Improv

Holy shit –  I just realized that I tend to think of myself as a supporting character in the majority of my improv scenes, trying to further the journey of my partner.  e.g. I’ll be the boss in a scene and visualize how partner’s life would continue after such an event or be the wife accusing the husband of failing at X.  But the point is, not only is this a monumental event in your partner’s life, it is in YOURS too!!  YOU are ALWAYS the main character of the story.  Therefore, if boss is going to fire employee, make that a STRUGGLE or something – make the event hugely important for BOTH PEOPLE!!!

Tons of readings

Improv notes:

Don’t try to find game, try to find behaviour

Pay close attention to how your scene partner REACTS to things you say/do (even if they’re only doing it subconsciously)

LISTEN!!

Stake out a point of view and your partner aligns with it, either bringing up new things or eventually one of you peels off because it’s too weird

YOU STATEMENTS:

“You are annoyed with me.”
“You have a mischievous smile on your face.
“You are radient.”
“You’re in a good mood.”

Yes-and it.

Perspective and emotion OVER circumstances!!

Go to the environment to find provocation. If you’re atheistic, find a bible on their shelf, etc.

“In improv, it’s a common mistake to make too much of the surface details of scene’s first line or two. For instance, if your scene partner starts a scene by flipping a pancake and asking if you want fresh blueberries on yours, there is no need to make the whole scene about pancakes and the relative merit of blueberries on top. And yet, I see scenes like that all the time.
Instead listen to what’s behind the initiation. What is implied by the action? How are they behaving and what is their mood? These are the real clues to figure out what is going on.

Your scene partner is making you breakfast. Perhaps you have just spent the night together for the first time. Maybe it’s your anniversary. Maybe he did something wrong and he is trying to apologize or perhaps he’s buttering you up for a favor. Maybe it’s simply that he’s the person in your household that makes breakfast on Saturdays. That’s how you really yes and something, you go deeper.”

Nod – it’ll make you more agreeable

React to something innocuous in a SPECIFIC, STRONG, and BELIEVABLE way!! Innocuous statements are usually better than “I killed your dog” “You got the promotion” because responses are either dull or immediately find game – you want to be as unrestrictive to your partner as possible

Be as unrestrictive as possible while adding depth the the scene (difficult balance)

Surprise yourself (the brain is super good at making connections. Thus, every once in a while, throw out a nonsequitur and allow your brain to make the connection as you go!)

Behaviour > Game:

I’m weak and you are strong.
I’m calm and confident, you are jumpy and nervous.
I’m an optimist, you are a pessimist.
You need to be mothered, but I can’t do it because I’m repulsed by you.
You are the bully and I’m scared, but I’m going to stand up to you as best I can.
We are both so excited to see each other that we are jumping up and down like teenage girls.
I am trying to seduce you, and you are shocked.

Context will tumble out

Behavior without much context can be fascinating. Context without behavior is boring.

Match your partner’s activity

“And so in the next few lines we calmly figured out what was going on and what we felt about it and each other and scene turned out pretty well. And it was because neither of us panicked. We were both completely comfortable starting a scene from almost nothing.”

– Don’t. Panic. 😉

One solution that I’ve advocated for years is just do something, anything at the beginning of the scene. Don’t think about it, don’t talk about it, don’t make the scene about that activity. Just do that thing so that your scene partner can join you and you can blow past the who, what and where. Start talking about anything else. This tends to work reasonably well.

But when you can do that, there is a whole different set of muscles to work on. They are acting muscles. You should be able to answer a bunch of questions in the beginning moments of a scene. How do I feel? What is my partners behavior? How do they feel? Do I like it? How do I feel in response? What do I want from my partner (in terms of behavior)? I like scenes where there is a whole dialog between the players not in words, but in behavior and emotional responses.

I wish a lot more of my scenes started that way, where I can ignore the who, what and where and simply concentrate on the how. How is my scene partner behaving? How do I feel in response? How far away from me are they? How fast is the tempo of this scene? How is my body shaped? How am I using the stage and the architecture of the space? When I focus on these things, the why comes automatically and the who, what and where just tumble out on their own, as if there were there all along.

HOW, WHY > WHO, WHAT, WHERE, WHEN

You basically want to initiate with a meaty statement that your scene partner can pick apart and chew.

I have a trick for initiations. Instead of letting the suggestion “inspire” me (when you’re in front of a silent audience, it’s hard to get swept away in “inspiration”), I try to use the word to think of a situation. What do I mean by a situation? A few examples:
Let’s say the word is calendar. A typical initiation off the word calendar usually involves using the word in a sentence. “How do you like my new calendar?”
Okay, fine. Not a lot to unpack here, and your scene partner is going to have to be quick on their feet to get this scene going.
A situation “calendar” makes me think of: people marking off days until a big occasion. An anniversary! A vacation! Or in a mind polluted by too many after school ’70s sitcoms, how many dates till you have sex.
A Situation Initiation: “You know, Suzy, this Friday will mark our 15th date. You know what that means.”

Suggestion: Blood.
Bad Initiation: “Ow! I cut my finger.”
Situation Initiation: “This is your first time volunteering at the Red Cross? Perfect! We’re gonna throw you in the deep end.”
Suggestion: Necklace.
Bad Initiation: “I love working at this jewelry store.”
Situation Initiation: “Honey, don’t be mad but I was so excited to find out what you got me for our anniversary and saw you’d been Googling pearl necklaces.”
Suggestions: Pineapple.
Bad Initiation: “Boy, I’m just CRAZY about pineapple!”
Situation Initiation: “Sir, I’m afraid I can no longer serve you any more pina coladas. The casino is concerned.”

What would happen if you committed really hard?
But not just hard. Really, really hard. So much so that you believed the words you’re saying, and the things you’re doing. You’re no longer an improviser trying to dream up the smartest move in a scene. You’re a character existing in this reality, and it’s actually happening to you.
What if you committed even harder than that?
What if you made a comedic choice and stuck to it no matter what? Even when it wasn’t getting laughs. Even when you’re terrified.
What if you just kept doing it with greater confidence and conviction?
What if the audience truly believed your character, and understood your world view? Your thoughts and actions make sense because they HAVE to.
What if you committed so hard, you could never be wrong?

Be comfortable on stage! If you’re in your house, chill out, be yourself
Ben Schwartz plays with his shirt, etc.

Miles explained there were four types of scenes in improv: Straight/Absurd, Character Driven, Realistic, and Alternate Reality.

“Peas in the pod” scenes are the worst. Often times, there is no tension because both characters just agree about everything.

If Person A initiates: “Did you just pee in the pool?” – that tells their scene partner, Person B is absurd and yes, they did just pee in the pool, wanna make out?
“An attack is a gift,” Miles explained. “They just told you who you are and what to do. If you’re the absurd guy, take responsibility for what you did in the scene. Own it.”

One of the more controversial ideas from Miles’ class is one of my favorites. “When you’re playing absurd, don’t justify. Don’t explain it. Your job is to just keep doing it, and keep heightening.”
“When you justify the absurd, you’ve lessened the absurdity.”
To me, this is the biggest philosophical difference between Miles’ improv and UCB, but can I just say: I fucking love it. He’s absolutely right. How many times have you been in a scene acting weird, only to have your scene partner assign some perfectly reasonable explanation for what you’re doing?

However, I see a lot of performers pick a relationship and still treat their scene partner like a perfect stranger. Without giving gifts, a relationship in a scene is no more helpful than being two strangers at the bus stop. It only serves to help you if you do the work, and many improvisers don’t. How many times does the game become “bad Dad” because the paternal relationship was established in the second line?
I think transaction scenes get a bad reputation because when handled poorly, they can lead to arguing. There’s also an assumed timeline that once a character gets what they want (the transaction), the scene is over. That’s why it’s extra important to ask yourself, “If this is true, what else is true?” There are so many unexpected places a transaction scene can take you if you resolve to let action move forward and not argue.

Tag runs = opportunity to fall down the rabbit hole. If it gets too out of hand, return to the monoscene

Tag type 1: unusual person in different situation
Tag type 2: who IS this unusual person? what’s his deal? who are his friends, family? where does he work? = new game LOOK FOR IT

e.g. Always pretend you know how to do something you don’t. Tag 1: takes someone skydiving Tag 2: so you wan’t to return this groupon? “YES! I almost died out there!”
“Well miss, you can’t just come to Groupon headquarters for a minor customer service issue.”

As Ben walked us through a satisfying tag run, I couldn’t help but think about how Shitty Jobs plays. All of their tags just follow the unusual person in a scene, which changes from tag to tag. If DC Pierson and Dominic Dierkes are two serial killers on a first date, but Sean Clements waddles in as a duck waiter, we want to know what the duck waiter’s deal is. Maybe in the next tag, we meet his boss who regrets hiring a duck to run this Cheesecake Factory.
But wait? Why would anyone hire a DUCK to run the Cheesecake Factory? Now we follow the boss’ character and find out what his deal is.
“When you’ve taken the tag run about as far as it can go, return to the monoscene and keep those specifics in your back pocket. The easiest way to impress your audience is if you can tie something from the tag run into the monoscene later.”

* In a Pretty Flower, treat the monoscene as your home base. Give your character a philosophy and a point-of-view. This will inspire tag outs.
* During your tag outs, make strong choices. Play characters. Be fearless and follow the fun. Now is the time to play aggressively and play fast.
* If you’re on the back line during a tag run, you are just as much in the scene as your scene partners. Pay attention and be alert for the next tag.
* When you return to the monoscene, keep your transitions clear so the audience understands what’s going on. Return to an action. Use character names. Whatever you explored in the tag out is completed, so don’t start talking about it again. Move on to the next thing.
* Look for connections at the end of your Pretty Flower. Are there any characters from the tag outs you can bring back? Do we learn one of our characters from the monoscene actually is someone from an earlier tag out? Let universes collide and tie it all together.

“Being specific doesn’t mean just saying your burger’s from Carl’s Jr. Try to give your character a philosophy and fill out the universe they live in.”

Weird + Justification => Game. gg 😀

“It’s not enough to just be weird. You should be weird in a specific way.”

ben schwartz improv the swarm cagematch shitty jobs

Initiation: “Did you remember to water my plants?”
Second line (no context): “Shit! I totally forgot! Don’t be mad.”
Second line (adding context): “Yes. And I finished your homework, and did all your chores. Please don’t tell Mom about the vase.”
Initiation: “Beautiful weather we’re having!”
Second line (no context): “I know! Don’t you just love the outdoors?”
Second line (adding context): “I searched the whole island. There’s no food. For the love of God, help me build a life raft!”
Initiation: “You don’t look like your OkCupid picture.”
Second line (no context): “Are you sure? Maybe because I’m not smiling.”
Second line (adding context): [Improviser gets on knees and hobbles around] “That’s strange! I used my headshot.”*

FAMILY. GUY. = game.

Types of tags: game tag, act-out tag (remember that time…), exploration: if this game is true, what other games are true?
WHY DO YOU KEEP HIRING CATS?!

guy-with-history-of-making-bad-executive-decisions-then-regretting-it game

Readings

Accessing the weird:

Someone is weird=>I have to be straight man?

Very limiting.  Can make improv feels stale and one sided and frustratingly restricted.

Other options:

1. This is not okay.

You’re not happy with how crazy this person is and so you have to deal with them, they have to heighten.  You’re speaking for the audience and expressing what they would actually think in that situation.  Heighten the hell out of reality.  “What the hell are you doing sniffing my pits in this office?  The boss is gonna be here any minute!”

2. This person is brilliant.

Acknowledge their weird by treating them as brilliant.

(justify)(translate)

3. Can’t beat em – join em!

Take on their energy, steal their shit, join the party.

Weird person is just ONE part of the world of the secene.  They are NOT what the worl scene is about.

Matt Besser:

“We build a base reality (who, what, where) from yes-and-ing.
Base, what you’ll build a scene on, reality so we know what’s normal, and what the first unusual thing is.
Once we find that unusual thing, we don’t need a yes-and, we just need to say if this unusual thing is true, what else is true. That’s the difference between UCB and other schools, other schools have “yes-and”-itis.
Game doesn’t happen until a second person reacts.
If someone says I’m going to “kill myself with potato skins”, you then say “yes let me help you” then we have two unusual things because of yes-and, because then we have someone who is helping people kill their friends (unusual) and someone who wants to kill themselves with a potato-skin (unusual). It can’t go down the two paths.”

“Why did a scene peter out after the beginning? Because we let the truth of the funny thing go.
Really explore why something is funny, ideas off a suggestion, otherwise why are you doing the opening, you’re not honoring the audience’s ideas and the group mind you just built if you go out there with nothing
You’ve got to give the initiator their real chance to say what they think is funny before laying on your own thing.”

“HEIGHTEN/EXPLORE
Like stair steps
NOT raising the stakes! Don’t say raise the stakes. For exploring, when we started in Chicago, we were told to raise the stakes in the second beats, it seems to take us to the same places (doctor’s office, white house), INSTEAD: what’s another great place to play this game?”

If you heighten without exploring, then we lose the reality, it’s over more quickly.
Explore= figure out why this crazy thing is happening / justify
Exploring allows our scenes to go longer.
The “sillier” something is the quicker the truth runs out.

The earlier on in a scene, the more grounded and logical I have to be, have those slower builds, because if you heighten too much you play out the scene to end.

I try to give the initiator more respect, so you try to give the initiator more respect, if it’s premise based, you really try to find what the person’s idea is and clue-in on what they’re doing. Sometimes when things get messed up, the second unusual thing is more unusual than the first, so you have to drop the first thing and play the things the audience chooses
Don’t aim to find the flaw in someone’s logic, there are flaws in all logic, just keep heightening and exploring.

“Usually there’s no reason to feel kind of or maybe something.”

“If you don’t know what the game is just be normal.”

“Top of sceen you’re in your improv cave mining for comedy gold. You see something shinny in the wall, you gotta start digging there, maybe there’s more.”

“Play from within the scene, not from the outside.”

 

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