a secret organization of villains… I mean An open grouping of well known oligarchs are taking over…
Your mission is to overthrow… I mean survive.
The three branches of government agree not so stop hunger, or war, or genocide, or the senseless slaughter of schoolchildren, but to ban a piece of social media, while the remaining outlets suddenly become welcoming to the kind of people who the allies fought in the second world war.<sigh>
In order to escape from this bleakness, I game.
The group of demifey that entered Autumn, found the goblin market and headed off with the Great All Hallows Procession (get it here https://evlyn.itch.io/the-great-all-hallow-eve-procession ) Made their way past the gobbler, a corrupt preacher, and an ensnared minor death (from whom they all gained a boon), destroying cursed coins as they went, only to be ferried by Charon to the Great Tree.
I am using one other published adventure, this one written for DFRPG , The Devil’s Workshop
The enemy I selected was the Son of the Ferryman, and I found the name Praxilaus as son of Charon. I equipped him with an artifact, The Sword of the Night, and a bronze panoply of lorica segmenta with a Corinthian style helm under a hooded robe of protection from DF6https://www.sjgames.com/gurps/books/dungeonfantasy/dungeonfantasy6/
This gave him very high DR, and his cultist minions were only wearing the robes, but for some reason a few of the PC’s couldn’t wrap their heads around opponents having DR at all, much less layered armor.
This group included Gordab the ogrekin musician, Rosewood the pixie, Anita Drake human thief and would be assassin, Nagga Karoby a goblin mage, Shawn Nyseth, a corpse eater illusionist, Dyrr a chi blast throwing junior monk, Barei, an elfin native to the otherlands, and Gathika a catfolk priestess.
Praxilaus and his minions hijacked the energy of the dancing worshippers at the tree, and summoned the great wyrm,. It was diffuse and verimiform, so a number of direct attacks failed, but the group got creative, attacking with magic bolts, chi blasts, and a lucky clumsiness spell.
Praxilaus once revealed became a target, but was resistant to most damage due to high DR. The minions were less so, and fell to a variety of physical attacks… Gathika successfully cast banishment on the wyrm, while the summoners were occupied, ut the attempt drained her reserves and some hp and rendered her unconscious.
The group attacking the Devil’s Workshop are Kalima the celestial demon slayer, Mancini the guildsman, his brute Norman, Aoife the leprechaun druid, Oly the thief, Ardenas Barehand the martial artist, Suleiman the Valdassyan guild mage, and Jolinda the priestess of Minerva.
The outer area of the devil’s tower is a charred area patrolled by hellhounds, and has an inner ward of skull spirit mines.
There are also a batch of demons packing tridents who have a different set of vulnerabilities from Demons of old that they had trouble figuring out.
They mopped the floor with the hounds, who disolved into cinders and the stench of burning dogshit as if they were so many burning paper bags left on doorsteps.
I had the watch demons go and collect the daemonet- a cannon that used conjured doom children to propel cannon balls, but they used up a banish spellstone and a bunch of power blows on its carriage to disable it before it could be fired.
At the moment they are trying to get into the tower after defeating two skull spirits.
Some of the other groups have made a little headway on their missions; the gang that took over the vampires tower are escorting a victim to a shrine to remove their curse of lycanthropy, while in the same area the Wuxia group is traveling to negotiate an easement on taxes for the village and to maybe help with the harvest.
My group of juniors, moving very slowly these days after a player had to go, ended up with their mage growing an extra eye after a spell failure, and the sub juniors have been stalking a rust monster that their undead enemy (a wight) has been using to unlock areas in the undercity where other undead have been imprisoned.
The fire witch, in an endeavor to learn rare ice magic has headed into the mountains, where the winter warlock/ Ice King and landed a fetch quest of eliminating some frost giants.
The troll traders brightly used Trollish earth magic to seal some rooms containing undead, but then decided to leave space open enough for the dead to exit in single file. given thst there were dozens, this proved draining, and the low msna of the area (caused by a meteor strike 400 years earlier) was preventing better sealing of the portals, so they decided to advance.
At least, they will only have stragglers in their six as opposed to armies…
I am a member of a group that does a holiday RPG gift exchange and recently bought something from drivethrurpg (now roll20?) and tried to ship it to my giftee, but they decided to send it to me instead. Just shaking my head.
I am staying clear of meta for a bit.
Happy gaming.