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October 21, 2014 by ryanalexanderhunt - 0 comments

Reflections on my internship at the Oil Museum of Canada

April 15, 2014 by ryanalexanderhunt - 0 comments

INTERACTIVE EXHIBIT DESIGN – MEDITATIONS ON VIDEO GAMES AND INTERACTIVITY, PART III THIRD PERSON CAMERA

April 15, 2014 by ryanalexanderhunt - 0 comments

INTERACTIVE EXHIBIT DESIGN – MEDITATIONS ON VIDEO GAMES AND INTERACTIVITY, PART II THE WII REMOTE

April 15, 2014 by ryanalexanderhunt - 0 comments

Interactive Exhibit Design – meditations on video games and interactivity part I, the Kinect

March 19, 2014 by ryanalexanderhunt - 1 Comment

Making a 3rd Person Camera

March 6, 2014 by ryanalexanderhunt - 0 comments

10,000 thank you’s – closing thoughts on the Humanities Matter Kickstarter

March 5, 2014 by ryanalexanderhunt - 0 comments

Mini Museum – history, science, and the tension between destruction and preservation

March 4, 2014 by ryanalexanderhunt - 1 Comment

Using a Kinect sensor with Max 6

March 1, 2014 by ryanalexanderhunt - 0 comments

Gaming and Failure – speech notes from the Digital Kids Symposium

February 27, 2014 by ryanalexanderhunt - 0 comments

Humanities Matter Ulysses Challenge

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About ivrytwr

A blog run by Ryan Hunt (www.ryanalexanderhunt.com) examining the digital and public humanities, technology and education, and how the internet is shaping our society.

Connect with Ryan on twitter (@Ryan__Hunt), or learn more about his attempts to help create Canada's first mobile digital humanities and maker education classroom, the DHMakerBus, on their project blog (www.dhmakerbus.com).

Comments, critiques, and contributions are always welcome.

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This work is licensed under a Creative Commons Attribution 4.0 International License.

Recent Posts

  • Reflections on my internship at the Oil Museum of Canada
  • INTERACTIVE EXHIBIT DESIGN – MEDITATIONS ON VIDEO GAMES AND INTERACTIVITY, PART III THIRD PERSON CAMERA
  • INTERACTIVE EXHIBIT DESIGN – MEDITATIONS ON VIDEO GAMES AND INTERACTIVITY, PART II THE WII REMOTE
  • Interactive Exhibit Design – meditations on video games and interactivity part I, the Kinect
  • Making a 3rd Person Camera

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