Welcome to Kosmos 68, a blog dedicated to Zozer Games’ Traveller setting of the same name. Entries will give guidance on how to interpret the standard tables of the original 2D6 sandbox science fiction RPG (any version, though I’m a fan of Cepheus Engine) into a Soviet ‘alternate future’. The goal is not to make... Continue Reading →
A Night at the Proletkino
The creative professions in the USSP are usually supported, contained, and governed by the UAS (Union of Soviet Artists). This body oversees performers, musicians, writers, graphical and sculptural artists, film makers, actors, and some forms of sporting ‘performers’ as well. The UAS is supplemented, and sometimes thwarted by, the Ministry of Public Enlightenment who ensure... Continue Reading →
The Taking of Sereb 345
Irsat 0407 (5) is the fifth of seven planets in the Irsat system. It has vast seas and is rich with life, though the atmosphere is thin and the gravity less than half that of Earth. It is the third most populous republic in the sector, and the second to be colonised. Over the 150... Continue Reading →
Hail the Planetary Pioneers!
Millions of years ago Jutka 0109 was covered in fertile seas. In a process that continues today and will do for many millions of years to come the atmosphere is being stripped away. Vast deserts now exist beside the still abundant seas. Much of the sea life was edible and the planet was capable of... Continue Reading →
Beware the VoMes
Pronounced in a single syllable, ‘Vôhm’. Sensationalised image for popular magazine Wreckage caused by rogue manufacturing robot subdued with military force OASyS Domestic robot carnage! News at 6! "He was a mad thing, officer" The official position is that there is no such thing as a VoMe, or Violent Mechanism, because this would imply a... Continue Reading →
Showcase – Starship Voskhod
Posters such as these grace every schoolroom and the bedroom walls of adventure dreaming youths throughout the USSP. The Voskhod is a long range patrol ship in service with Rocket Corps. Its mission is to patrol the space lanes, to visit the many Republic worlds, and offer support and help where needed. Scientific expeditions, medical... Continue Reading →
AFTER ACTION REPORT: Zhuki Incursion Response Operation
Date: 5 November, 2168 Location: Bukan 0404 Operation Name: Zhuki Incursion Response Operation (ZIRO) Executive Summary: On 20 October, a zhuki ‘turtle’ drop ship made an unauthorised landing approximately 75 kilometres from Nhật Tấ city. The turtle deployed a significant number of hostile alien creatures, subsequently identified as mites, led by wolves. The local Union... Continue Reading →
EXTRAORDINARY VICTORY! Brave Militia Repels Alien Invasion; Unity Triumphs Over Monsters!
NEWS FROM BUKAN 0404 In a heart-pounding showdown of courage and resilience, our indomitable UDF has once again proven that together, we are invincible! When a Zhuki ship descended upon our beloved republic, releasing hordes of menacing monsters, it seemed like the darkest of hours. But the indomitable spirit of our community and the unwavering... Continue Reading →
Better Living Through Chemistry
Creating new chemicals to help mankind survive on alien worlds is a major branch of scientific enquiry. Thousands of new drugs are designed and tested every year. Through the testing process some are made more safe, some are declared ineffective, and some pass through to the pharmaceutical corporations (such as SovSys Health Technologies - commonly... Continue Reading →
Republic naming conventions
The original 2d6 sandbox system referred to alien solar systems and the main planet using a single name, and seldom if ever talked about all the other planets in that system. Kosmos-68 continues this practice. The name Stanovoy is the name of the star and also the name of the main planet of the system.... Continue Reading →
How to play in the K68 setting
I've created a page linked above that outlines the Themes that drive this vision, and the Principles that help define the specifics of a scenario. Check out this advice here.