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- Subject: Re: Lua gc in games
- From: Reuben Thomas <rrt@...>
- Date: Mon, 6 Aug 2001 14:51:58 +0100 (BST)
> In 4.1, Lua maintains the exact number of bytes malloc'ed.
> The API only deals with Kbytes to get more resolution out of an int.
^^^^^^^^^^^^^^^
Less resolution, greater range?
What's wrong with using an unsigned long for this?
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