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Chris Chapman wrote:
I'm having a strange problem with loading my compiled chunks on a different platform. I'm compiling a text script into a byte-code chunk via luac, and loading it on the PS2.
Unfortunately (and surprisingly) lua bytecode isn't entirely cross-platform at this time. IIRC it's supposed to currently be cross-platform for everything except moving between systems with different native word sizes. You say you're forcing 32-bit ints on both platforms, but that still sounds like the most likely culprit... don't know how thorough you have to be! --Adam -- Adam D. Moss . ,,^^ [email protected] http://www.foxbox.org/ co:3 "At this point the rocket becomes engorged with astronauts."