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That's a good call on Adobe's part, since game developers with in-house tech often use 3dsMax has their level editor. I wonder if this engine is just a rebranding of Bitsquid. Adobe acquired that company a few years back, didn't they?


On Wed, Aug 5, 2015 at 11:38 AM, Valerio Schiavoni <[email protected]> wrote:
Quite cool:
http://stingrayengine.com

Once again, proof that Lua is a very good choice for scripting needs.

best,
--
Valerio