I will look into this to see how to port it to java. But I have another issue relating this. I'm finding a way to run Lua on C# and Unity engine, have someone have experience on this?
2016年10月3日星期一,Miroslav Janíček <
[email protected]> 写道:
> On 2 Oct 2016, at 12:54, steve donovan <[email protected]> wrote:
>
> On Sun, Oct 2, 2016 at 12:25 PM, Miroslav Janíček
> <[email protected]> wrote:
>> Is LuaJava still alive? Would it make sense to write this module such that it would be source-compatible with LuaJava?
>
> Agreed! I think its status is 'not dead' ;)
Ah! Good, I don’t have to think this much more then! :)
The Wayback Machine seems to have a fairly recent version of the manual:
https://web.archive.org/web/20150124024238/http://www.keplerproject.org/luajava/manual.html
Apart from loadLib, the functions provided by LuaJava don’t seem to be too hard to do, so I think I’ll give them a shot. loadLib is more involved, but I suppose that having a LuaJava compatibility layer should be the order of the day anyway, if I want to achieve the domination of the Lua-in-Java world ;)
M.