| Algebra 1 (.docx) Algebra 1 (.pdf) |
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| Algebra 2 (.docx) Algebra 2 (.pdf) |
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| Geometry (.docx) Geometry (.pdf) |
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Writing and factoring quadratics
Another “game”. This one hits the following skills:
- The relationship between roots and factors of a quadratic or polynomial function.
- Factoring quadratics.
- Multiplying binomials, the distributive property, and simplifying polynomials.
It is a cooperative game, vaguely modeled on War. Each pair of students is given a deck of cards.
Each student draws two cards, keeping them hidden from their partner. These cards represent the roots of their quadratic function, using the following key:
- Black cards are positive and red cards are negative.
- Cards 2–10 represent the value shown.
- Jack =
- Queen =
- King =
- Ace =
- Joker =
For example, if Student A draws a red jack and a black 8, then the roots of their quadratic function are and
.
Student A turns these two roots into factors:
Student A then multiplies these factors together to give a quadratic function in standard form: .
Meanwhile, Student B has been doing the same thing with their two cards. When both students have finished writing their quadratic functions they share only their functions. They should not share the original roots, because each student is now going to factor their partner’s quadratic function.
Assuming everything goes as planned, both students correctly factor their partner’s quadratic and discover the original roots. If they are correct, those cards go into the discard pile. If they are incorrect, the cards go back into the deck. Play continues until all cards are in the discard pile.
A popular source of confusion was students incorrectly multiplying their binomials leading to a quadratic that didn’t factor. I encouraged students to help each other find mistakes and work through the process (it’s a cooperative practice game, after all).
Extension: Draw more than two cards and make cubic, quartic, etc., polynomials to factor with the rational root theorem.
March 2016 Problem Calendars
February 2016 Problem Calendars
January 2016 Problem Calendars
This calendar runs Monday–Sunday, unlike all of the others, to make the calendar fit on five rows. Sorry if you’re into consistency…
| Algebra 1 (.docx) Algebra 1 (.pdf) |
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| Algebra 2 (.docx) Algebra 2 (.pdf) |
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| Geometry (.docx) Geometry (.pdf) |
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November 2015 Problem Calendars
October 2015 Problem Calendars
Now featuring a version en español for algebra 1.
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Algebra 2 (.docx)
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Geometry (.docx)
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The “Balloon Pop” review game
This is my students’ favorite review game. I’m pretty sure I originally got the idea from Elissa Miller, but I’ve been working on the rules with my classes for the last couple years. I think that last year we developed the definitive version.

Teams start with four balloons. Not pictured here are the fun and usually clever names they come up with.
A question is projected on the board for each team to answer. I usually give a time limit of around two minutes, but go longer or shorter depending on the question and my goals.
After time is up, I call on a random student from each team to come and show me their answer. While the chosen students come to the front of the room, the answer is displayed for the other students.
Each team that gets the question correct must take another team’s balloon. I usually limit students to about 20 seconds to decide whose balloon to steal, otherwise they’ll spend all day making their choice. I also randomize the order that groups steal balloons to make it a little more fair and interesting. In the example, Groups 3, 7, and 10 appear to have answered incorrectly. Group 7 appears to have made some enemies. And Group 1 took a balloon from Group 3, while Group 2 took one from Group 5, etc. A student once told me that this game ends friendships. What more could you ask for?
Play continues until the period ends or we run out of questions. The winner is the team with the most balloons.
Unlike the physical version I was inspired by, this version takes place entirely in a PowerPoint (the blank template is at the end of the post). Some notes about the file:
- I use Extended Desktop and project the PowerPoint to my projector, leaving the actual file open on my computer monitor. This allows me to move the balloons around without restarting the slideshow.
- I always edit the file at 50% magnification, because…
There are four balloons on the sides of the score slide that you can quickly copy and paste into each group’s box. Hold down CTRL and drag while you have something selected to quickly make a copy of it.
When you’re making your questions and answers, the answer is on a text box to the right of the question. Again, editing at 50% magnification will make it easier to navigate without scrolling so much.
Click the “Score” button on a question slide to go back to the score slide.
Click the numbered buttons on the bottom of the score slide to go to each question. They turn green after you’ve clicked them once because I got tired of forgetting which question we were on.- Click anywhere on a question slide to show the answer.
Click here to download my blank balloon pop template (.ppt).
September 2015 Problem Calendars
After an inexplicable absence during the last school year, problem calendars are back in 2015–2016. My plan is to fill in the missing months and fix all those pesky errors. As always though, if you find errors… please let me know!
I made a few changes in the content of the questions. In particular, on the unit conversion questions I got rid of the information like how many feet are in a mile. I’d like to help my students be more resourceful this year, and that is one step in that direction.
There are no explicit instructions about process being more important than the answer on these, so you’ll need to stress that in class. I remind students that everyone already knows the answer to each of the questions, and that one of the things we’re practicing is explaining our reasoning, thinking, and process. That means, for example, that you have to show all your steps when solving an equation on these, even if you could do it in your head.
| Algebra 1 (.docx) | ![]() |
| Algebra 2 (.docx) | ![]() |
| Geometry (.docx) | ![]() |
Simplifying radicals war
We played this game in, like, October. It’s based off of someone else’s hard work—probably this post, but, you know, October.
I’m presenting my version of it though because I did a little work to find what I think is a better rule-set. One of the problems that you run into if you use the “normal” values for cards (jack = 11, queen = 12, king = 13) is that the majority of the numbers you get (around 60%) aren’t able to be simplified. In my version, 61% of the possible numbers can be simplified, while also having enough variety to keep it interesting. (It’s possible to make almost all of the possibilities simplifiable, but you have to use only 2, 4, 8 and that’s a little boring…)
Here are the rules. It’s based on War and involves two players:
- Remove all 3s, 7s, 10s, and jokers from the deck.
- Jacks count as 4. Queens count as 8. Kings count as 12. Aces count as 1.
- Each player starts with half the deck.
- Each player draws a card. Use the two cards to form the radicand by concatenation. So if the two cards drawn are 5 and 2, the square root is
. A king and a queen makes
. Students will need to agree on a method for determining which number comes first.
- Both players try to simplify the radical as quickly as possible. I’m not usually into speed-math, but sometimes it’s okay, I suppose.
- Whoever simplifies the square root first gets to keep both cards. The goal is to collect the whole deck.
- If the square root isn’t able to be simplified, players take their cards back and try again. You can also play by switching the order of the cards if the first order didn’t work and only taking the cards back if neither order works.
Click here for a copy of the slide I used in the classroom. It’s the same as above, but with some pictures. It’s kind of ugly…




















