Old man WiP

•October 26, 2011 • Leave a Comment

Rigging

•March 9, 2010 • Leave a Comment

Finishing up the pose for unreal.

more to come!

K

Textured

•March 4, 2010 • Leave a Comment

Rendered in Marmoset. The Next step will be to pose him and render him out in UDK.

Finished re-top and unwrap. Time to texture!

•February 13, 2010 • Leave a Comment

Maya Hair is some much easier to render out to texture now that I nice computer. 🙂

K

Tiny update…

•January 27, 2010 • Leave a Comment

I need to make the shoes less blocky and he still needs some suspenders and buttons. The facial hair is place holder, when I bring it back in to Maya I will make alpha cards.

More to come.

K

Lunch time = sculpt time.

•January 14, 2010 • Leave a Comment

Real Quickie:

BACK TO WORK!!!

K

Sketch up the sculpt…

•January 12, 2010 • 1 Comment


Keep sculpting…

•January 2, 2010 • Leave a Comment

I think this is a good start. I was thinking he would make a good fat-pirate. Add some scars, eye patch…

This is one however I don’t think I will return to this piece below, But then again you never know.

-K

Goblin Renders

•December 19, 2009 • 8 Comments

Figured out how to mess with the lights in Zbrush. Looks a lot better now…

K

Polypaint during lunch break.

•December 18, 2009 • Leave a Comment

Going to need to push the color further.

K

 
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