Posted in WIP
Finishing up the pose for unreal.
more to come!
K
Rendered in Marmoset. The Next step will be to pose him and render him out in UDK.
Posted in Color, WIP
Maya Hair is some much easier to render out to texture now that I nice computer. 🙂
Posted in Uncategorized
I need to make the shoes less blocky and he still needs some suspenders and buttons. The facial hair is place holder, when I bring it back in to Maya I will make alpha cards.
More to come.
Real Quickie:
BACK TO WORK!!!
Posted in quick sculpts
I think this is a good start. I was thinking he would make a good fat-pirate. Add some scars, eye patch…
This is one however I don’t think I will return to this piece below, But then again you never know.
-K
Figured out how to mess with the lights in Zbrush. Looks a lot better now…
Posted in Color, Portfolio Renders
Going to need to push the color further.