In Liberty’s Shadow is really the first truly chunky supplement for Rivers of London, Chaosium’s RPG based on the urban fantasy series created by Ben Aaronovitch; the game’s had a few scenarios come out for it as well, but other than that players and referees have had to make do with the core book, their imaginations, and the admittedly fairly thick stack of Rivers novels when it comes to material for the game prior to this supplement coming out.
The default assumption of the core Rivers of London rulebook book is that PCs will be members of the Folly – a group that’s one half secret society, one half obscure Metropolitan Police department, which focuses its efforts on providing community policing to London’s “demi-monde”, the local occult subculture whose nature is subtly shaped by the esoteric geography of the city. That’s a very specific focus, both in terms of what player characters are likely to be getting up to and the geographic scope of their exploits, but that also tracks with the focus of the series. The full-length Rivers of London novels which form the backbone of the series are very much focused on Peter Grant and his work, which almost entirely takes place in the UK and only occasionally strays outside London. Things get more diffuse in the penumbra of expanded media around the series, which includes short stories, novellas, an upcoming TV show (assuming it doesn’t die somewhere in development hell as TV shows often do), and a graphic novel series co-written with Aaronovitch’s old Doctor Who buddy Andrew Cartmel; some of the expanded media stories have touched on other parts of the world, focused on characters other than Grant, or explored periods prior to the present day. Even then, these are very much occasional exceptions.
Given the core book’s strong focus on the Folly and London, one might think the natural first significant supplement to do would be a “rest of Britain” book. Although the Met doesn’t have UK-wide jurisdiction, it’s still well-placed to lend help to other forces, and Folly PCs aren’t necessarily Met officers in the RPG since the Folly does have civilian consultants. As a result, you’d expect to be able to set Rivers of London scenarios elsewhere in Britain with reasonable ease – the consultant PCs aren’t really disadvantaged by being outside London, and any police officer PCs can be “on secondment” to a local force (the Folly perhaps pulling a few esoteric strings to help this along) for the duration of a scenario. Aaronovitch has done entire novels in the series set in other areas of the UK – I believe the latest one takes place in Aberdeen – so he’s probably got a deep bench of notes on the wider occult geography of Britain, and the rest can be cooked up from urban legend, weird bits of true history, and a sprinkling of folk horror.
As such, In Liberty’s Shadow is a bit more of a departure than I expected, focused as it is on fleshing out the demi-monde of the USA and the various groups that interact with it. This isn’t entirely untouched territory for the series; Aaronovitch has done an entire novella set in 1920s New York, and in the present day of the series there’s an FBI agent who helps out Peter Grant sometimes. Even then, it still feels like a supplement which falls mostly outside the scope of both the default assumptions of the core rulebook and the usual scope of the novel series.
Continue reading “In Liberty’s Shadow: Taking the Rivers Across the Sea”









