My name is Ryan Nelson, and I'm a multi-disciplinary designer, creative technologist & game developer dedicated to the art of figuring it out.
I love working on big or technically challenging projects in small teams that involve experience design and storytelling.
The work I'm most proud of was done with the Creative Technology team at Buck, and previously with Quote-Unquote Apps, and John August.

An immersive VR holiday party experience—a brain dreaming of Protopia
An AR app for creating virtual gardens in real-world spaces with Google
A cozy VR demo for Meta Reality Labs that teaches developers how to use voice interactions in virtual reality through an immersive ghost story
An AR app + physical piggy bank that teaches kids about financial literacy through interactive storytelling in Augmented Reality
Interactive storytelling for Facebook Portal with animated characters
Interactive music creation app with Effects Pad, Rhythm Box, and Scratch Deck

A collection of augmented reality filters developed in Spark AR for Instagram and Facebook
A deck of cards to help writers get through Writer's block
Pixel art animation bringing the fictional 80s service Mutiny to life with authentic C64 graphics
Interactive prop laptop running fictional websites used on-camera in realtime
An unrivaled screenplay reading experience on iOS
Prop design for indie film—a library book with accurate dewey decimal classification
A short film about a man lost at sea on his birthday
A macOS utility for creating personalized watermarked documents with a single click
UI and icon assets for the 2012 remake of the 1984 classic