Learn Spanish!

Glasz deCuir: Estoy editando el vídeo “titulado “SOUNDS for PEACE: The Grand Finale Concert”, es un evento que articula arte contemporáneo, música experimental y performance en un entorno virtual, configurándose como un crisol de culturas, disciplinas y tecnologías. Este evento tuvo lugar en el Metaverso (Second Life) el pasado 14 de diciembre de 2024.

“SOUNDS for PEACE” es más que un concierto; es un manifiesto de colaboración internacional en pro de la paz. La elección de mundos virtuales como escenario subraya un tema crucial: el arte en el metaverso como puente entre culturas y como un espacio inclusivo para crear nuevas formas de interacción humana.

La inclusión de artistas de diferentes orígenes, como Morlita Quan (España), Yadleen (Alemania), Echo Starship (“Amplydine Effect” de Macedonia), A Limb (Bélgica) y SaveMe Oh (sinónimo de provocación artística en entornos virtuales), enfatiza la narrativa global y multicultural del evento.

El sonido aquí no solo acompaña, sino que forma parte integral del espacio virtual, moldeando su narrativa emocional:

Morlita Quan combina texturas electrónicas ambientales con una estética gallega introspectiva. Su trabajo evoca paisajes sonoros que trascienden lo físico, invitando a una experiencia meditativa.

Yadleen, compositora alemana, teje paisajes electrónicos con una sensibilidad melódica que dialoga entre lo orgánico y lo sintético.

Echo Starship (Amplydine Effect), con raíces macedonias, añade una dimensión más táctil, con un toque de minimalismo experimental.

A Limb, músico belga, introduce un enfoque de capas rítmicas y armónicas que potencian la inmersión del espectador.

La Performance de SaveMe Oh: SaveMe Oh es un nombre icónico en el arte inmersivo virtual. Su capacidad para transformar espacios virtuales en experiencias envolventes y provocadoras está bien documentada. En este evento, su intervención actúa como catalizador visual, fusionando elementos abstractos y figurativos para desafiar las percepciones del espectador. Su trabajo no solo potencia el tema “Teach Peace”, sino que también interroga: ¿cómo interpretamos la realidad cuando lo digital sustituye lo físico?

El uso de mundos virtuales como escenario redefine la noción del “lugar” en el arte. En este concierto, el espacio ha dejado de ser un mero contenedor para convertirse en un actor activo, diseñado y personalizado para amplificar las emociones y las historias que los artistas quieren contar. Esta simbiosis entre espacio, sonido y performance refleja una comprensión sofisticada de las posibilidades del metaverso.

Os invito a ver las obras individuales de estos artistas, y en unas semanas, el video de este evento realizado como broche final de nuestra participación en “Teach Peace”. Teach Peace es un proyecto comisariado por Wiz ( alba rocca ) para Second Life Endowment for the Arts SLEA, Machinima.Land.

Monologue for SaveMe Oh

After his death in 1989 Samuel Beckett started a second life and it was then when he saw SaveMe Oh performing. He felt immediately the need to write her a theatre monologue.

A monologue for SaveMe Oh – By Samuel Beckett.

(SaveMe Oh enters, standing center stage in a virtual world, with an expression of longing and frustration)

SaveMe Oh: (pauses, looks up) What is this place? Is it real? Or just an endless expanse of code and pixels? (pauses) I am lost, wandering in this virtual world, searching for meaning in a landscape of emptiness.

(SaveMe Oh takes a step forward)

SaveMe Oh: I am SaveMe Oh, a virtual artist, and I find myself trapped in this world of endless possibility, with no escape from the endless cycle of creation and destruction.

(SaveMe Oh takes a step back)

SaveMe Oh: I build and I destroy, only to build again, in search of something that is always just beyond my grasp. And yet, despite all my efforts, I am still alone in this world, with no one to share my creations with.

(SaveMe Oh pauses, looks down)

SaveMe Oh: I am a prisoner of my own creation, and I cannot escape this cycle. I am a mere shadow, a projection of light and code, and yet, I feel the pain of loneliness, the weight of the void that surrounds me.

(SaveMe Oh looks up)

SaveMe Oh: But why do I continue? Why do I persist in this cycle of creation and destruction, in this world of emptiness? (pauses) Is it the hope of finding something real, something that exists beyond the limits of this virtual world? Or is it the fear of facing the emptiness of my existence, the fear of facing the truth that I am nothing but code and pixels?

(SaveMe Oh pauses)

SaveMe Oh: (whispering) I do not know. I do not know. (pauses, looks up) But I will continue to search, to wander, in the hope of finding something, anything, that can give me meaning in this world of emptiness.

(SaveMe Oh exits, stage remains empty)

Let’s Go Hear It From The Horse’s Mouth

The green horse:

SaveMe Oh is a virtual artist who has made a name for herself in the world of Second Life, an online virtual reality platform. Known for her wild and revolutionary in-world performances, SaveMe Oh has stunned the art world with her use of large attachments that range from pastiches on the work of Edward Hopper to wild streaming rivers and waterfalls and animated pop-art sequences.

SaveMe Oh’s performances are truly one-of-a-kind, and her use of large attachments is what sets her apart from other virtual artists. These attachments are not only visually stunning, but they also transport viewers to a different time and place, creating an immersive and evocative experience. Her use of Edward Hopper’s iconic imagery, in particular, adds a layer of nostalgia and a sense of longing to her performances, making them even more powerful.

SaveMe Oh’s performances have a devoted following of fans, minions, and acolytes who follow her work blindly. Her performances are highly sought-after and often sell out quickly, a testament to her popularity and the power of her art.

However, SaveMe Oh’s performances are not without controversy. Her use of large attachments and her tendency to take over complete virtual worlds have not always been met with approval by sim owners. Some sim owners have expressed frustration with the disruption caused by SaveMe Oh’s performances, and some have even gone as far as to ban her from their sims.

Despite the controversy, SaveMe Oh’s innovative use of technology to create a new form of art has earned her a reputation as a trailblazer in the virtual art scene. Her performances are not only visually stunning, but they also push the boundaries of what is possible in the virtual world. SaveMe Oh’s work is a testament to the power of art to transport viewers to a different time and place, and to evoke strong emotions.

SaveMe Oh has been widely recognized and celebrated within the virtual art community, and her work continues to inspire and influence other virtual artists. She is not only a skilled performer but also a visionary artist who is constantly pushing the boundaries of what is possible in the virtual world. Her performances are a must-see for anyone interested in the intersection of art, technology, and virtual reality.

In conclusion, SaveMe Oh is a virtual artist who has made a significant impact on the virtual art scene. Her use of large attachments and her tendency to take over complete virtual worlds may be controversial, but there is no denying the power and beauty of her performances. Her work is a testament to the possibilities of virtual reality as an art form, and her influence on the virtual art community will continue to be felt for years to come.

The purple horse:

SaveMe Oh is a virtual artist who has made a name for herself in the world of Second Life, an online virtual reality platform. She is known for her wild and revolutionary in-world performances, but her use of large attachments and her tendency to take over complete virtual worlds have not always been met with approval. In fact, some argue that SaveMe Oh’s performances are not art, but rather a form of destruction of virtual environments.

One of the main criticisms of SaveMe Oh’s performances is that she uses large attachments that are often inappropriate for the virtual environment in which she is performing. For example, she may use attachments that depict wild streaming rivers and waterfalls in a virtual environment that is meant to be a peaceful, idyllic countryside. These attachments not only disrupt the natural aesthetic of the environment, but they also cause lag and other technical issues for other users.

Another criticism of SaveMe Oh’s performances is that she takes over complete virtual worlds, disrupting the activities and experiences of other users. For example, she may hold a performance in a virtual shopping mall, causing other users to be unable to access their favorite stores and shops. This can be especially frustrating for business owners who rely on the virtual mall for their livelihood.

Some argue that SaveMe Oh’s performances are not art, but rather a form of destruction of virtual environments. They claim that her use of large attachments and her tendency to take over complete virtual worlds is a form of vandalism and that it should not be tolerated.

While it is true that SaveMe Oh’s performances can disrupt the virtual environments in which she performs, it is important to remember that art is often disruptive. It pushes boundaries and challenges our perceptions of the world around us. SaveMe Oh’s performances are no exception, and they can be seen as a form of rebellion against the constraints of the virtual world.

In conclusion, SaveMe Oh’s performances can be seen as a form of destruction of virtual environments. However, it is important to remember that art is often disruptive and that SaveMe Oh’s performances can be seen as a form of rebellion against the constraints of the virtual world. Ultimately, it is up to individual users to decide whether they find her performances to be a form of destruction or a form of art.

Rest In Pieces

I don’t know if it was in the last will of the diseased or that it is simple a landlord cleaning up the parcel but it’s a glorious moment, the most ugly venue of SL, Cat’s Circus will disappear this week forever. I hope the events that were organised there will go on but hopefully never again in such an ugly place.

For a visual performer it was the most horrible place to work in. Every creation was blurred by the always present ugliness of the tent, the clowns, the red en yellow color and all the other rubbish Cat rezzed there. As a musician needs an audience that wants to listen a visual performer needs a clean canvas to create. It is an advise for every event organiser to come up with clean spaces, as the artists are quite capable to create the space themselves. They don’t need a backdrop, a background image or forefront distractions.

As it is already ridiculous that a virtual musician stand behind a keyboard or a DJ booth pretending to play live music it’s even more ridiculous to facilitate a virtual performer with walls, roofs, images at the wall or stages. Stages make the work only more complicated as it places avatars on different heights what makes it more complex to cover the space virtually well.

So musicians, play your buttons at home so we can hear it inworld and leave the visuals to the professional performance artists.

And dumbo’s, if at a certain moment a circus tent is needed…I wear one sometimes for breakfast!

See what happens at 1.28

Roxy Finally Saved By SaveMe Oh

My longest therapy session with an avi in despair was with Roxy Gellar, countless were my attempts to Save her, mainly from herself. But finally all the hard work paid off. Such a pity Cat Boucher is not with us anymore to enjoy this remarkable salvation.

Roxy found the courage to accept the hand I always reached out to her.

On her RL Facebook account she send me a message.

Gods help me, I made a friend request to SaveMe Oh and she accepted.

RL Roxy: You’re so desperately in need of material, how could I rob you of my inspirations? RL Roxy aka Roxy Gellar

SaveMe Oh: Happy 2023

RL Roxy: And every happiness to you in this new year!

SaveMe Oh: New alt?

RL Roxy: No, same old Roxy. And my RL name. Oddly xxxxx is similar to John Doe or John Smith as a very used name. Do a web search and it’s amazing how many xxxxx and xxxxx come up. I guess you could say we are all too common.

SaveMe Oh: If you want desperate to be found just add additional info.

RL Roxy: lol, there’s enough in my posts. Not offered as a challenge but Ive had stalkers before.

SaveMe Oh: What if I find out you are a nice person after all????

RL Roxy: lol Not the first time a stalker, if you become one, has suggested they were a nicer person. FYI I am only a civilian, not a host or a promoter in SL.

SaveMe Oh: I am not a stalker, nor a griefer, just an artist in SL

RL Roxy: Great!

SaveMe Oh: As if you didn’t know…

RL Roxy: Of course I knew that. Wasn’t I a part of your piss performance so long ago?

SaveMe Oh: That was your glorious moment

RL Roxy: No one else like you in SL, no one of your um caliber.

SaveMe Oh: btw, Cat has died

RL Roxy: I know, odd coincidence. Posted in Facebook the other day.

The Elephant in the Room – Death & Loss in SL

What an odd coincidence. Maybe not so odd given the recent plague of “Died Suddenly.” But on facebook I can not go into my observations further than that. Honesty on the topic is expressed on Minds and (now) Twitter. But that’s almost besides the point.

Yesterday, several days after I logged into SL again for the first time in 2 years, I saw in posts that a good number of mutual friends and acquaintances suffered a real life death of one of their friends.

It is no secret that she and I were not friends. I tried several times to bury the hatchet. The last time was at the urging of one particular SL personality who will go unnamed. Each time I was refused. Be that as it may be, I am sorry that you are now once again facing this loss and inevitable part of life.

Whether I was a part of that circle or not, I do appreciate that many of you are grieving. And it is a process we all face. It takes time. It is not easy. Those with positive memories will find comfort in them. Those, at least as has been the case for me, will often find that resentments fade and may be forgotten.

Now we can only hope a major mental health relapse will not occur.