A review of Juufuutei Raden’s Guide for Pixel Museum

What a time to return to writing here on a regular basis. I guess soon I might have some things to say on heavier subjects, but for now, I’m having a look at a Picross game, my very first. I’d heard the name of this long-running puzzle series for decades, and for the longest time I thought it had something to do with Macross somehow.

But no, it couldn’t be further from that. Picross is instead a series based around numerical grid puzzles called nonograms. This particular entry is one of the latest, a crossover with big deal VTuber agency Hololive titled Juufuutei Raden’s Guide for Pixel Museum.

Each row and column tell you how many pixels need filling in and in what sequence, but otherwise you’re on your own figuring this out (barring an optional one-row and one-column “hint roulette” before you begin that can be marginally or extremely helpful depending on where it lands.) Completing a puzzle reveals the object or piece of art the pixel layout is meant to represent.

It always feels a little weird getting into a decades-old series very late, even if it’s just a big series of puzzles at its core. That’s to say, I don’t know if Pixel Museum is pretty normal for a Picross game, if it has more or fewer features or puzzles than the others. However, I can say there are plenty of puzzles for what I paid for the game — 20 dollars sticker, but I bought it during a sale, I think for 30% off, and I believe I got my money’s worth and then some.

You might argue that the price is a bit high for a bunch of puzzles of the type you can probably find online for free. However, there’s more to Pixel Museum than just the puzzles — the fine arts theming is the big draw here, along with your host, Hololive VTuber Juufuutei Raden, who gives museum-guide-style commentary on the works of art revealed when you complete the pixel puzzles that represent them.

You do really have to stretch your imagination with most of these puzzles, but there are some natural limitations on how much you can do with these pixel canvasses.

I’ve been out of the loop regarding Hololive and all other agency VTubing stuff for years now. The whole Nijisanji shitstorm two years ago was purely Nijisanji’s fault, but it also left a bad taste in my mouth for these agencies in general. That sentiment was only strengthened by the totally unrelated VShojo scandal last year, where the CEO reportedly made off with or at the very best horribly mismanaged funds that were owed to talents and to an immunodeficiency disease charity of all things (though thankfully the collapse of that agency ended with all the streamers keeping their identities and assets, I’d imagine according to their contractual terms, which is not usually the case — the TM in this game’s title is enough to tell you that Raden the character is a Cover Corp. property.)

However, that’s not to say the agencies don’t still have a ton of talent and entertainment to offer. I’ve never seen any of Raden’s streams, but it looks like she has a relaxed vibe and has a lot of love for art. All sorts of arts and crafts, both Japanese and western, are represented here, with an overarching theme of rakugo, a centuries-old form of one-person storytelling. It seems like the concept of VTubing could have some serious overlap with rakugo, so this could make for a nice fit, and considering that she has over a million subscribers I’m guessing she’s doing something right.

Raden gets into both form and function in art. I’ll probably never make a bento box in my life, but it’s interesting to learn bits of information like this.

As far as the puzzles themselves go, I don’t have much to say. They’re pretty basic pattern recognition puzzles, though my calling them “basic” shouldn’t be taken as an insult — the most basic puzzles in terms of function can also be pretty engaging, especially when you’re trying to complete them in the shortest time possible. The timer presents an optional challenge: there’s no par time or anything to beat as far as I can tell, but I’ve enjoyed the game a little more approaching it as a time trial, building each puzzle by quickly marking out the areas where no pixels can be filled in according to the hints and then finding the sequences of pixels in each line. Picross in general seems like it makes for a pretty good brain exercise.

I haven’t tried this puzzle yet though, it looks fucked

The nicest aspect of Picross or at least of this entry in the series is that unlike with the somewhat similar Minesweeper, making a mistake doesn’t end your game. At first, this made me feel that there wasn’t much of a penalty to just blundering along and making mistakes, which get automatically corrected each time you misplace a pixel. I get the impression that the actual penalty here is in the second or two it takes for the puzzle to correct a mistake — speedrunners will need to be accurate. The rest of us can slow down and take it easy. I appreciate that this game can be as casual or hardcore as you’d like depending on how you feel like playing.

It is funny that the one Roman bust we got wasn’t one of the successful guys like Augustus or Constantine but the debauched and unquestionably insane Caligula. It’s a pretty damn good bust, though. Can you also feel that icy stare through 2,000 years of history? Big credit to the sculptor.

That’s it for Juufuutei Raden’s Guide for Pixel Museum. If you like this sort of game, you’ll probably enjoy Pixel Museum, though be warned that you will be paying a premium for the Hololive connection — makes sense considering probable licensing fees and the fact that Raden no doubt has a horde of fans who would automatically buy anything her name is attached to. It just happens that this is a fun game in itself, at least as long as you’re into number/pixel grid puzzles.

Games for broke people: ENA: Dream BBQ

Hell, what do I say about this one? I have about ten or twelve games I’ve bought in various Steam sales that I’m in various places with, but this is one I picked up for free and completed in one sitting, and thanks to indie developer and web series creator Joel G for that. ENA: Dream BBQ, as I only learned after finishing the game, is the latest installment in a video series on YouTube, though definitely the bigger and most visible one. But I doubt very much I would have understood any of this game better if I’d watched those videos first.

The whole plot (or is it?)

ENA, the player character/protagonist, is what seems to be a young woman who’s either a detective, a soldier, or a business entrepreneur. Or all three at once, apparently, because she’s split down the middle both visually and personality-wise — half the time she’s a smooth-talking business lady trying to cut all kinds of deals with anyone she meets, and the other half she’s just extremely pissed off and screaming (very relatable too.) I’m not sure what ENA’s deal is, why she’s working with a Japanese frog/salaryman hybrid, or why they need to find and take care of the Boss. Or for that matter why ENA is always written in all caps and sometimes with the E backwards.

ENA and her supervisor? It’s hard to tell how most of these characters relate to each other.

In terms of function, ENA is a point and click exploration game that will run you two or three hours for one playthrough, nothing too remarkable aside from a few slightly irritating jumping puzzles (and one really irritating one.) ENA’s mission more or less is to talk to everyone and gather every relevant item she can, a style of game everyone’s played at some point. But that’s not why it got a lot of talk when it came out, at least around the indie game enjoying circles.

Certainly, everyone can appreciate a free game that clearly had a lot of time and effort put into it. However, while ENA has a plot and characters and all the stuff that makes a story, that story makes no fucking sense at all, or else its meaning is buried under several layers of symbolism and some other fancy stuff they probably teach you in art school. I could tell you about how ENA has to retrieve a talking wooden horse’s four blood-staining pets, but even in context it doesn’t mean anything to me on its face.

Is it wrong that I don’t mind being talked to like this

So then what’s the appeal of it? A lot of people would dismiss all this stuff as weird for weirdness’ sake. And while I wouldn’t blame anyone for not enjoying a nonsense journey through the surrealist nightmare realm, I’m not in the same club. ENA has a few very obvious inspirations, the biggest of which is the PSX game LSD: Dream Emulator. Hell, even the titles are similarly formatted, and anyone who’s played LSD should instantly see the resemblance in a lot of the settings and abstract characters and objects living in them. Another big influence I suspect is also Yume Nikki, and no surprise there, since LSD also heavily influenced Kikiyama’s work.

But all of them also owe a lot to the surrealist art movement of the 1920s on, the one that produced famous weirdos like Salvador Dalí. I really enjoy his paintings, and especially Magritte’s (the Son of Man guy, also did This is Not a Pipe) and a lot of that stuff makes barely any sense either. Maybe I just like those artists because they produce some fun-looking freaks living in desolate alien worlds, and since ENA does exactly the same thing, it’s natural that I’d also enjoy it. Granted, once we get into the postmodern 50s and 60s splatter painting stuff I’m lost, and once we get to hacks like Jeff Koons and Damien Hirst I’m questioning whether the art has any value at all. But those surrealist guys were pretty cool (though Dalí really was at least kind of crazy, apparently wasn’t just an act for the cameras.)

Yeah, she really voices this line. Great VA work in this game, check it out.

I don’t even have to say this game isn’t going to be everyone’s cup, you can tell that just from looking at it. But despite how insane it looks, ENA was pretty intuitive to get around and make progress in. All this crazy shit makes sense to the entities living in this world from the looks of it. And if you look at the game as more of an interactive art piece/animation in the vein of the videos that come before it, it might work better for you. I loved all the batshit character designs, and the soundtrack might have been the best part of the whole package for me. The title theme alone is fantastic, and the soundtrack kept hitting me with pleasant surprises.

And what’s her deal? You could ask that of any other character here, so maybe it’s a pointless question.

Just a few notes if you do decide to jump into this pit. ENA does contain some imagery that some people might consider disturbing. It wasn’t too much for me to take, and I have an active imagination both for better and worse — in my opinion this stuff is pretty mild. But if you can’t stand body horror even when it already involves fucked-looking people or entities, then this game probably isn’t for you. I also appreciated just how much diversity in language we’ve got here: ENA and some of the other characters speak English, but Japanese, Korean, Russian, French and a couple of others I missed or couldn’t recognize are also in here. But the possible drawback: even if you hate reading subtitles, it’s a must in ENA. Thankfully, decades of being a subs-only hipster prick have made me used to it.

If you know, you know. I won’t elaborate.

That’s it for ENA. For now, at least, because this is only Chapter 1 apparently. I’ll definitely be playing Chapter 2 when it comes out, even if the guy charges a little for the game. But again, I do love the free release, and from the end credits it looks like the project had a hell of a lot of patrons already, so maybe it was more than paid for. Either way, I enjoyed ENA, but whether you will probably depends on how much tolerance you have for absurdist art.

The extremely rare second post in a day from me, and after a long absence — my posting schedule is even crazier than this fucking game was. I have plenty more to write about, so stay tuned if you enjoy it. And I guarantee a lot more doom to come mixed in with it, so please unfollow or hide my posts if that’s not your thing, since I do value your sanity. Just because I’ve almost lost mine, it’s no reason that should mess with yours.

More YouTube videos/channels to watch (part whatever)

As human civilization continues to burn to the ground and the next Dark Age looms over us, you might still have some downtime to watch videos on YouTube. It’s really unfortunate that YouTube is currently turning into a dump full of AI slop thanks to its horrific policies regarding AI generated content that seem to boil down to “we love it”, all while dinging actual human-created work for discussing mature, difficult material or simply for saying the word “fuck” a couple too many times.

As much as I hate the term “content” when applied to substantive videos, podcasts, or indeed posts right here on WordPress, “content” is exactly the term to use for this kind of intellectually and spiritually worthless product that serves no one except for those making money off of the views. It certainly doesn’t serve anyone who has their brain hollowed out by watching such garbage. My only remaining hope is that Judgment Day is a real event and those responsible will finally have to answer for their crimes, or else maybe they get reincarnated into cockroaches or something (and if you think I’m being too dramatic, just look up how many of these horrors are aimed specifically at kids on the platform. Nice job keeping the kids safe, Google. Go ahead and delist my blog while you’re at it, you pricks.)

But thank God, there are still good videos on the platform to check out, made by creators who apparently give a damn about their craft. Like this one:

Math is not my area, but there are some fascinating mathematical concepts that I barely understand even on a basic level. The ability to take these concepts and make them understandable to the layman is a real talent, and this guy has it. I think people who are more visual in terms of their learning may have been cheated by some of our educational system (what a shock that our educational system has any problems at all — don’t even get me started on how they tend to teach history; practically criminal.) Certainly to actually work in applied or theoretical math, you need to be proficient in the work, but I wonder if I might have gotten more interested if we’d had readily available work like this 20 or 30 years ago. I’ll be following Drew’s Campfire and looking forward to what else he has to offer.

Major claustrophobia warning for the next video up:

I tend to avoid videos that use terms like SHOCKING and TERRIFYING in their titles, since they’re so often clickbait garbage. But this Magnus Midtbø guy seems legit, actually climbing into what looks like a terrifying cave complex in the north Georgia mountains. I’d never get anywhere near a cave like this — as done with life as I feel, I’m keeping to my obligation to live and don’t want to end my days wedged between two millions-year old slabs of rock a thousand feet underground. So I have a lot of respect for people who enter these otherwise hidden places. It’s especially interesting to know that there are caves, not to mention the deep areas of the ocean, where humans haven’t been. Our knowledge of outer space in many ways is far greater than of these secret parts of the Earth, and if you have the stomach to watch this video, you might appreciate why that’s the case.

Speaking of outer space, I wouldn’t blame you if you’re thinking the Earth seems pretty fucked right now. Rents are sky-high pretty much everywhere that’s not out in the sticks, where I’d probably be living myself if I could. And if your dream is to live by the sea, good luck with those rising ocean levels (and if you’re trying to sell, I guess you need to find a buyer who still believes that’s all a hoax — caveat emptor to that poor asshole, and no sympathy whatsoever.)

But how about some truly unique lakeside property? If you’re willing to wait at least a few hundred years, and you don’t mind living by a lake full of methane, can I suggest Titan?

Now more than ever, I love thinking about space. It sadly has nothing at all to do with my job and probably never will, not unless I start working for one of the great criminals currently bankrolling the space exploration that I otherwise believe in as humanity’s inevitable future. But at least we agree that we need to expand. No need to seek out an Earth-like exoplanet, either — the interstellar travel that would require would take hundreds or thousands of years with our current tech. No, there are candidates in our own Solar System, one of which is Saturn’s moon Titan, the only satellite we know of in the entire system to have a substantial atmosphere (thicker than Earth’s!)

Granted, we couldn’t actually walk on the surface given the atmosphere’s toxic composition and the planet’s extreme cold (-296 °F/-182 °C on average.) I also wouldn’t try drinking from one of those methane lakes. However, there are plenty of far smarter people than me working on these kinds of problems, and I don’t see why humanity couldn’t eventually settle on Titan assuming great advances in technology and given the advantages the moon holds: low radiation levels, a decent size (a little smaller than the Moon), and a nice view of Saturn depending on where you land and whether there’s a break in the cloud cover. And best of all, it’s about a billion miles from Earth. I’d book my ticket now if I could.

But maybe you need a break from outer space, caves, and math. In that case, you might listen to a podcast like The Warrens, which easily could cover one of those subjects at some point anyway. I’ve talked up the long-running Down the Rabbit Hole documentary series by Fredrik Knudsen. That’s still going, but if you enjoy the more conversational podcast style and want to hear about some bizarre movements and happenings both in history and the modern world, I’d recommend checking out his secondary channel series with streamer Jabroni Mike and often including composer Ryan Probert.

All their stuff is a good time, but this episode on the Futurists was especially interesting and sadly maybe more relevant than you’d hope these days. And there is a reason why the stereotypical Italian chef is carrying a tray holding a dick. Go listen to or watch The Warrens if you want to feel a little more amused about the hell we’re all living through.

I don’t know what the hell else to write about now, so I’ll stop. If you’re going out tomorrow as of this writing, all my best wishes and hope you stay unharmed. I had a whole screed I was ready to write, but I can’t add anything to everything else being said, and who gives a fuck about my opinion anyway? Until next time.

Happy new year

Hey, it’s been two months. Sorry. I have a lot of posts I’d like to write, but I’ve enjoyed a combination of a lot of work, side skills I’m trying to teach myself (currently getting through that damn Blender donut tutorial) and a period of crushing depression that came from both internal and external pressures. I used to laugh at people’s new year resolutions, but I have a few goals this year that I’m trying to reach and that I consider vital to my future to achieve.

As for this blog, I don’t have anything of substance to write about today, if I ever have. But I did pick up a few new games and a few expansions on sale over at Steam, who I’ve come to accept as the best service made by the best of a bunch of corporate assholes. At least they helped make indie games accessible, saving us from the creative stagnation of the AAA industry.

So I certainly have some games I’d like to write about, and some music, and maybe even some anime again one day. I’m still not in the mindset, but I think I will be soon. I can’t be very optimistic, but I hope that at least you’ll have a better new year than this last year was for most of us. More later, and thanks for reading.

The empty promise of generative AI (and a major lawsuit update months late)

Yeah, it’s this subject again. But there’s been a turn in public sentiment recently, paired in part with a political shift in the US that I hope will continue. You all know my biases anyway.

Wish I could go to this fucking cabin in the woods I built in No Man’s Sky ages ago. I’ll never go back even in the game now, man.

The promise of generative AI seems to be largely hollow these days, with clowns like Sam Altman scrambling to try and justify all the billions of dollars being poured into LLMs. Certainly there are tools that do well for certain very specific purposes (and a few of these tools may actually put me out of a job, at least in my specific field of law) but the generalized tools treated almost as magic until recently barely add any value at all to the companies that have taken them on.

I still remember arguing with people a couple of years ago about how AI “art” would never truly take off, and look, it still hasn’t — we do see it increasingly used in both amateur and professional work, but it’s still usually entirely possible to spot in many media. Use of LLMs and comparable tools in the visual arts, music, and writing all have their tells. And when they’re spotted, many if not most criticize their use, along with those who still try to justify it. I’ll acknowledge this generation of images, sound, and text through prompts does have some good uses, but again, those cases are rare and specific. I see these tools as generating more or less extremely fancy clipart, and clipart has its place and its uses, but in most contexts its use is tacky and distracting.

To take literature, LLMs are not generating bestsellers or even middling formulaic kinds of novels, at least not with such heavy human editing that a human may as well have written the thing in the first place. ChatGPT in particular loves to embellish its text with tired garbage cliches and statements that at best add absolutely nothing to the script other than getting some eyerolls from readers who have seen it all before. I’ve noticed this on YouTube lately — just explore the true crime genre for plenty of examples, most infamously JCS. All it took was one video with both artificially generated voice and script for a large part of its audience to turn on the channel forever, with old viewers even pointing out and picking at flaws in the videos that have always been present but were previously glossed over.

This is the purest form of “content”, a term I’ve always hated when used in the context of media creation. The term always felt so empty to me — consuming context like tasteless paste out of a tube, astronaut style. Then again, that’s just what these AI-heavy videos feel like. I’ve recently been watching some caving and cave diving videos, recordings of those two activities that I’d never take part in myself, and that genre of video is replete with AI-written scripts and voiceovers. It’s easy to find those tells once you know them: extreme overuse of adjectives and adverbs and overdramatization to the point of absurdity (which you might not think possible when telling the story of a guy dying in a water-filled cave nearly a thousand feet below sea level, but amazingly ChatGPT has figured out how to pull it off.)

My response is always the same once I get a whiff of that stale AI: I quit watching the video. Because if someone can’t take the time and effort to write an actual script or at the very least to seriously edit an AI-generated one, and if they instead prompt ChatGPT or whatever other LLM of choice to crap out some words they then set to an AI generated voice and post unedited, then I won’t spend my extremely limited free time watching their content.

And of course, I’ll eternally hate ChatGPT for sullying the em dash, which if you’ve been a long-time reader you’ll know is one of my favorite pieces of punctuation. Maybe it was all those Emily Dickinson poems I read in high school about death that just rubbed off on me. But fuck Sam Altman and his minions and their piece of shit tool — I’m not going to stop using it. I had it first.

Tell me when an AI system can generate text about food and convince me that it actually really wants to eat that food and maybe I’ll start giving a shit about its authenticity

That brings me to one thing I can actually gloat about a little, though in such a thirdhand kind of way that I really have no right to gloat at all, except to say that the views expressed in one of my old posts have been vindicated in a federal appellate court. Two years ago I looked at the then-recently filed lawsuit Thaler v. Perlmutter, in which computer scientist Dr. Stephen Thaler appealed the US Copyright Office’s denial of copyright protection to a visual work his AI system had generated. The Creativity Machine as he calls it is an image generator in the same family with Midjourney.

I’m very late in my latest look at the case, but it’s actually pending a writ of certiorari to the Supreme Court (fancy legal talk for they’re asking the Supreme Court to take the case) so I guess it’s still current and may even require a later update if the Court decides to take it up. This appeal stems from the DC Circuit Court of Appeals’ decision on appeal from the trial court released this March. Here’s the full text if you really want to torture yourself with reading a court decision, but the gist is that Thaler sought copyright protection for the arguable art his Creativity Machine produced after he entered prompts into it. A work needs to have an author who can actually hold that interest in copyright, however, and to this day the Copyright Office holds that author implies a human and nothing else (see the monkey selfie case that I also covered here, and where I also wrote about this guy and his lawsuit.)

Thaler’s argument isn’t that the piece in question wasn’t created by a human but rather that the human authorship requirement is outdated, a relic of the Gilded Age, which is nearly a direct quote from one of his filings. And sure, I won’t dispute that the court system still applies plenty of laws as though we were still living in the Gilded Age (especially these days, which are starting to mirror those in terms of workers’ rights, regulation, and the massive accumulation of wealth by a few.)

But the idea that only a human can hold copyright still holds, and rightly so. I argued before and still that if an animal can’t hold a copyright interest, a piece of equipment absolutely can’t, because at least the animal has independence and maybe something approaching intent. Hell, if we’re talking about certain apes, crows, and dolphins, you could maybe argue that point convincingly given the evidence that they possess self-awareness in a way the vast majority of other animals don’t.

Now for the question of whether an interest in copyright can extend to a horse girl. Special Week sure as hell appreciates food.

And that’s just the point. The court lists several reasons for and aspects of copyright law that couldn’t possibly apply to a non-living being such as lifespan, inheritance of interests, protection of property, and recognition of the intent of the author. It’s clear that the writers of the Copyright Act didn’t contemplate copyright being applied to non-human entities. And the followup argument that Thaler would properly hold the copyright interest because the Creativity Machine is his employee under the work for hire doctrine rightly fell flat on its face, the court rejecting it outright.

Finally, Thaler’s position is further eroded by the fact that the Copyright Office does grant copyright to works with human authors who use AI tools for editing or creating certain elements of said works. The issue isn’t with the use of AI in itself, then, but with the lack of connection between the user’s input and the machine’s output. I’ll continue to maintain that this lack of connection destroys intent, and without intent, you can’t call it art. As I see it, intent is what makes art, not skill or other qualities — all you need to do is be fucking creative, which some people possibly including Dr. Thaler see as embarrassing or an annoyance or something, given how much disdain they show to the efforts of working artists. And hopefully the Supreme Court also recognizes the importance of protecting the rights of actual artists against the flood of almost entirely worthless AI-generated trash.

Granted, when you have megalomaniacal freaks like Elon and Peter Thiel doing everything they can to shove AI down our throats (and also to dissolve our political rights, but that’s another conversation entirely) it may seem difficult to resist, but the court’s ruling here gives me some very small hope that at least none of the mountains of brainrot soulrot AI videos being pumped out by content mills on YouTube and TikTok will be acknowledged as copyrightable art. Not that it makes too much of a difference to most people, even the creators, who I suspect simply pump out massive volume and don’t give a damn about any of it one second after it’s published.

Anyway, these are the times we live in. I’ve been reading about ChatGPT convincing people to do insane things, and it has the charisma of a slice of plain unbuttered toast. Not exactly Her we’re talking about, otherwise I’d be talking to my own ultracomplex AI girlfriend who just happens to look and act exactly like 2B from Yoko Taro’s acclaimed sex game NieR:Automata. Fuck these AI assholes and their bullshit broken promises, but fuck them a lot more for everything they’re doing to the planet and subsequently to the human race, which after all needs the goddamn planet to operate without freezing or burning us all to death. Have fun trying to hide from that in your doomsday bunkers, you bastards.

Demo mode: Kemono Teatime

Because I’m being necessarily cheap these days, yeah, it’s another demo. Not a Next Fest demo this time, though I do have a couple more of them I might write about (after Next Fest is done of course, because none of this is ever timely.)

Hey, that’s ominous!

While scraping around for another game to distract myself with for an hour or two at a time, I came across Kemono Teatime, released last month on Steam, where else. You may know how I am about this bar/café-keeping genre of game that the seriously underappreciated VA-11 HALL-A invented in 2016. And since that sequel or semi-sequel Sukeban had planned seems to be sadly dead and buried, I’ve finally accepted that I need to get my fix of story-rich drink serving action in the games that developer inspired. Coffee Talk did it with coffee, Hookah Haze with extra-strength Arab-style tobacco, and now we have Studio Lalala’s Kemono Teatime doing it with tea, the refreshment I know the least about.*

Initial tea options that you can add to as the game progresses. Tarte really has that Atelier protagonist look about her too, though the whole old western European town setting maybe also has something to do with that.

Kemono Teatime features sisters Tarte and Macaron, who have just opened their new tea and cake shop in the commune of La Bête. This commune as the name suggests isn’t part of any larger government but rather stands alone as a city-state that caters to kemomimi, animal-eared/tailed former humans who face severe difficulties because of their conditions. No, this isn’t any sugary Nekopara-style stuff (even setting aside the 18+ aspects of that series — this game is 100% all-ages) — despite its extremely sugary and cute look, Kemono Teatime deals with far heavier matter than you might expect at first.

Not even this cake could be sweet enough to make up for that, though it looks good. I’m always a sucker for good food art in games, anime, or anything else.

This game follows the framework of VA-11 HALL-A — playing as Tarte, you’ll take customers’ orders and will have to sometimes interpret them to brew the tea with the properties they want, though the order part of the process seems pretty straightforward. The bigger issue I ran into was simply not having items I needed to brew the tea exactly as requested. While you have once-daily opportunities to buy new supplies from your customer/dealer Scone and to get a bonus gift from your customer/lodger Quiche, I didn’t make enough in sales to buy everything I needed, resulting in a couple of slightly disappointed customers.

Mallow liked her tea, but she still had to punish me by reminding me of current events in my own world. Not the last time the demo did this either — Kemono Teatime may be a lot more timely than you’d expect, again, given its cutesy look.

But as usual for games like this, even when they have some nice, relaxing drink-making breaks, their real weight is in their stories. If you check out the Kemono Teatime Steam page, you’ll see a warning explicitly posted at some players’ request that the game is “more than just cute”, and that’s absolutely the case. The sugary look, beautiful backgrounds and character portraits, and slice-of-life tea-drinking and talking with regular patrons, all that “cozy” stuff is here for you to enjoy, but you’re not getting an escape from the pain of life this time. Kemono Teatime deals with death, and not just the general concept but the prospect of imminent death, and what that means for the characters’ relationships and senses of purpose.

Kemonofication, or the development of animal features, puts such strain on the body that it eventually kills the afflicted. And hey, Tarte’s adorable little sister who everyone loves Macaron just grew a tail before the game began. We all know where this is going.

This demo introduces some of the principle characters and one plotline that ends about as happily as you’d expect from what I wrote above. I won’t spoil anything particular here, but the game doesn’t sugarcoat the reality of these people’s lives. La Bête looks like a great place to live, with friendly citizens and an executive who’s caring and seems to know what he’s doing (just imagine being ruled by someone like that! True insanity.) But from the scant information I got from the newspaper and radio where Tarte can get her news every night, things outside La Bête are absolutely fucked, with neighboring communes struggling to survive following the death of a large percentage of the world’s population and the fall of every single government on Earth.

But don’t worry about those things that would definitely never happen in real life, just relax as Tarte’s VA ASMRs into your ears during the exciting tea-brewing sequence

The only other comment I’ll make about the story so far is that the one story is a heartwrencher, but one that didn’t not work for me. I usually avoid stories that people sell with “it’ll make you cry!” when I know that’s supposed to be a strong recommendation. I don’t need to watch Your Lie in April and continue to be depressed being reminded of something I already know from living my own shitty experience.

But to its credit, so far and based only on my play of the demo, Kemono Teatime handles this heavy subject matter well. The game manages to maintain an actually nice atmosphere with its inviting café and excellent soundtrack (continuing the trend of all these kinds of games featuring mostly cool jams) while a greater feeling of doom hangs over everything. It’s not even a spoiler to say that Macaron almost certainly won’t survive a playthrough of the full game. No miracles in a game like this, unless you count personal growth as a miracle. Then again, the fact that I already care about her fate a little even means these characters were at least as engaging as they needed to be.

This image was some real fucking whiplash after the demo’s last scene, I tell you what

Despite my very general complaints about life being shit, Kemono Teatime engaged me enough that I went ahead and bought the full game while writing this post. It’s 20% off until the 26th, anyway, so if you’re also looking to continue being miserable and perhaps looking to be even sadder, you should take advantage of that deal. This is not a sponsored post, either, though I could really use the money! Cheap bastard publishers. But also, I think I may have a lot more to write about this game once I’ve finished it enough for it to count.

 

* To be clear, I’ve only smoked shisha a few times and never will again, and you shouldn’t either, dear reader. But being part-Arab and living in those parts you just pick it up a little bit — smoking is regrettably still a big deal culturally over there. Though there is something about hanging out on a Beirut restaurant patio at midnight with that smoke wafting around. Something like a less cute/wholesome version of the café in this game, maybe.

Demo mode: Checkmage!

Hey, it’s Next Fest time again on Steam, one of the only things I have left to look forward to in gaming terms (or maybe in any terms at all, but it’s a low bar these days at least.) When else can you find such a variety of indie game demos? As I get cheaper, the idea of checking out free demos also appeals to me more and more, though if I like a demo enough, I probably will buy the full version when it arrives.

Nice of this crocodile or alligator to play a civil game of chess and not just bite my fingers off

This time, finally, it’s not another roguelike — it’s instead a Gameboy-styled deck-building game, this one featuring a cast of wizard furries who love chess so much they all play a modified version of it in snap one-on-one matches Pokémon-style. Combining all that, even just playing the demo for Checkmage! should put anyone in the top decile of nerds. But I’ve accepted my place by now. It’s not so socially unacceptable anymore to be a huge nerd anyway, though a lot of that still depends on what you’re a nerd about (certainly some of the stuff I’ve written about here wouldn’t qualify even under these new conditions.)

So when I saw this nerd game demo, I had to try it out. There’s about an hour and a half’s worth of playing here, maybe less or more depending on how good you are at these kinds of puzzles. And that’s what these games are, far more than normal games of chess. Each match starts on a reduced board, usually 5×5 squares instead of the standard 8×8, each player starting with just their kings. Pieces enter the game by playing cards that require mana like most every other card-based game I’ve played so far.

How does she keep that bishop standing on its head? These are wizards, so it must be levitation (which is also an actual mechanic in the game beyond this stupid joke I’m making.)

While the object of Checkmage is to put the enemy king in checkmate as in regular chess (again, usually) this game has a very different feel. Most immediately obvious is the smaller board, which naturally shortens any game to a matter of a few minutes. However, the game is then complicated by the addition of a lot of other pieces in addition to the standard set of pawn, knight, rook, bishop, queen, and king. Some and maybe all of these new pieces are actually old ones, like the wazir and ferz from a Persian form of the game before it hit the West.

This is what chess needs to get livened back up after all the buttplug scandals: new pieces wearing hoods and disintegrating tiles

Since both the player character and everyone else in this game is a wizard, you can also all cast spells on the pieces and board to upgrade or damage them, even threatening pieces with physical isolation by destroying the squares of the board. At this point, it might seem to you like being good at regular chess wouldn’t help you much in Checkmage! And since I’m actually the one saying that, I guess I agree with it to the extent that it’s not much at all like chess aside from sharing some pieces in common.

But then again, it certainly helps to bring that analytical chess mindset with you. These puzzles can be a bit tricky, and at least one of them kicked my ass around a bit before I finally figured out how to counter her combat gimmick (it was Ananke above, who also happens to sort of resemble a furry wizard version of an ex-girlfriend who was both a bad loser and a bad winner. I imagine she could complain about me too, and probably has. But if this game also featured a dating mechanic, I’d certainly make the same mistakes all over again because I’m a dumb asshole.)

Heard more or less that line more than a couple times

Sorry for dumping all this trauma everywhere. Seems like my standards are lower than ever regarding what I post here. But I did want to give Checkmage! a look, since this demo hooked me and pulled me in. Note also the one element lacking from the last game I wrote about is here: the battle music is very nice and chilled out but also fitting in that Balatro style — hear it in the trailer. Usually something a furry artist makes wouldn’t interest me so much, but also-developer posshydra made something special here if this demo is any indication.

Next time I may check out another Next Fest demo. Or maybe I’ll just write a post complaining about everything. Either way, it will likely be very soon. Until then!

A review of Cloverpit

Been out for a couple of weeks, and here’s one of the reasons why (the other is one I’d only curse about, which I guess I do a lot of here anyway.) Yes, it’s the hot new roguelike or lite or whatever I probably don’t need to write about considering how big it’s gotten.

I’ve played several other games in this genre since Balatro introduced me to it, but Cloverpit is the first I’ve seen to use a slot machine as its main mechanic. I have a very little bit of a history with slots, though not in the way as most others who do — when I was a kid, one of my grandmothers loved going on trips to play the slot machines just across the state line, and once I went along with the family to stay at a hotel out there. I was doing much more typical kid trip stuff, but I did get a look at some of those machines with their flashing lights and bells and the computer inside it that decides when to pay out. Except you naturally can’t see that part from the outside.

Demon slots, like regular slots only you’re stuck in a room that looks like it smells like piss. See also the scores and multipliers; this was a nice run

The deal with Cloverpit is that you’re trapped in this room that resembles a subway station closet, and to unlock the door and escape you need to achieve successively higher coin amounts. Yeah, this is very much a Balatro-like — like localthunk’s big hit,  Cloverpit takes a game traditionally associated with gambling yourself into massive crippling debt and makes it free to obsess over. Each round is separated into three sets of spins, the number of spins depending on how many coins you have available.

Where I live, someone would have definitely tried to pry this ATM out of the wall with a chain and a forklift, something that has happened more than once

Meeting a deadline to pay your “debt” results in an exponentially higher amount to hit, but the guy who placed you here at least gives you a fighting chance by offering charms you can buy with tickets, which you can get more of by meeting deadlines early.

So this is the basic gameplay loop, and true to its subject matter, it is addictive, with just as much of that “one more deal/one more pull” drive as Balatro has. I can feel the various juices going in and out of my brain when the charms are working together and pumping multipliers and scores and triggering multiple hits on every line. The Balatro comparisons are obvious enough there, since that game had a similar effect on me. Makes it easy to understand how people get hooked on actual slot machines — just pair all the flashing lights with the promise of actual money, a promise that 99%+ of the time leads the player into a pit.

One day you won’t hit any more cherry lines and then you’re dead

I can’t talk about debt, really — I was a law student after all. At the very least I can say none of that money aside from a couple of token dollars went into a slot machine or any other sort of gambling game, as gambling has never been one of my vices. Helps that a regular slot machine is pretty boring, taking no user input.* But Cloverpit makes the machine a lot more interesting to play, since just as with the Balatro deck, you can mess around with the scoring and frequency of the symbols through smart use and saving of tickets to set up an optimized collection of charms and eventually hit scores in the millions, billions, and beyond.

Just don’t hit Lucifer’s number. That bastard would absolutely own a casino if he were a guy on Earth, but judging by the metric of willingness to exploit addiction and rip people off, there’s plenty of him to go around already.

I don’t have much else to say about Cloverpit. It’s popular, and it deserves its popularity. If you liked Balatro, you should check it out, because it’s basically that game with a very different spin to it. All Cloverpit lacks is that now-classic Balatro BGM, but that’s fine too — just put on some Amon Düül II on while you play to increase the despair. Amon Düül II, for when Can is too upbeat.

At least the Devil gives you a toilet. I’d expect the ultimate evil to make you just piss down into that pit you’re about to drop into. Very thoughtful host.

I guess I shouldn’t tempt fate by saying anything else nice about that old fallen angel or jinn or whatever you happen to believe (and let’s not even start on the Satan vs. Lucifer thing where they may or may not be different guys — see my SMT posts for a little more on that.) Next time, I’ll probably review a game with well-endowed anime girls. God knows that’s where at least 70% of the hits on this blog come from, and I’m not even disappointed by that. Until next time!

 

* If you have mini-casinos in every single gas station in your state like we do here, those confused the hell out of me for a while given that casinos aren’t legal here. Turns out those machines are not slot machines but rather “skill games” that require input to win. And even though you’re still sticking dollar bills in the thing, apparently the skill element makes these machines “not gambling.” Ignore the fact that casinos also feature games that incorporate skill like poker and blackjack, and nobody claims those aren’t gambling. But of course, this isn’t a logic issue — it’s a “the company who manufactures skill game machines has friends in the state assembly” issue. No surprises.

Demo mode: Maid Café on Electric Street

It’s another demo today, and once again it’s not a new game, so I’m not sure what utility this post will give to anyone. But it’s okay — this site has always just been my form of public therapy (and I can think of a few real writers who seem to mainly write for that purpose too.)

So then, so what if nobody needs this post? I’m still going to have a look at the demo for Maid Café on Electric Street. This maid café management/coffee brewing/dating/life sim takes place in Osaka’s Den-Den Town in the Nipponbashi district, according to my research the Akihabara of western Japan. Sounds pretty nice, and apparently it’s less crowded than Akihabara, that being the far better known nerd neighborhood.

What better place then to quit your horrible office job that makes you wish for death every day, even on your days off? About two minutes after the game begins, the protagonist walks out on his asshole taskmaster boss as he’s applauded by the rest of the office, who probably just stayed behind to keep working while talking about how cool that just was.

Freedom is nice, but it’s also expensive, and it sure as hell means you can’t afford a table at this trendy maid café. Time to find new work.

After looking for and failing to find any available positions in the businesses on your street, he ends up at the far smaller, more modest maid café at the far left of the neighborhood, where he lives through his own episode one of an anime that I swear I’ve seen at least a few times over. It turns out this café is currently closed, shuttered after its owner left the country and put the one remaining maid/waitress there in charge of finding a new manager. And hey, here’s protagonist and he needs a job, and best of all he gets a free apartment just above the restaurant to live in. A one-minute commute? I can only dream of that.

I was about to call this guy a lucky bastard, but he does get a pretty serious challenge to deal with in return.

Very soon, you’ll have a couple of employees to manage and rely upon, and I’m guessing two others as well, since there are four total maids featured in the Steam preview video. Most days will be taken up by café management, during which you can help around the place in your capacity as manager, helping Shiro and co. take and serve orders (though if I went to a maid café, I probably wouldn’t want to be served by the manager.)

Turns out it’s also another VA11-HALL-A-inspired game: you can also learn to brew custom drinks that you’ll need to serve to certain special guests.

Thankfully, you also get some leisure time in the evenings and on days the restaurant is closed, and here the social and dating sim elements come in. Electric Street and the surroundings have plenty of other restaurants, shops, arcades, theaters and other distractions to enjoy, and some of them sell items that are obviously the “give this to the lady you like” variety, all Persona style (though it’s probably a far older game mechanic even than that.)

Pretty sure Honoka is also dateable as one of the obviously recruitable maids, and she looks real quirky, so I may have to go with her.

As for the environment, I imagine this place is heavily modeled on some part of the real-life Den-Den Town — there are a couple of real businesses featured here like Suruga-ya and Sofmap, though you can only enter the Suruga-ya and about half of the other storefronts on the street. Maybe these guys were in partnership with the publisher? It would make a lot of sense considering the audience for this game and the clientele of Suruga-ya is about one for one.

They probably weren’t sponsored by McDonalds, but then again you need to give your fictional clown burger chain that WcDonalds treatment, it’s such a joke by now.

The presentation in Maid Café is beautiful — I love the attention to detail, the character designs, and especially the backgrounds and day/night cycles that make hanging around and living in this part of Osaka feel a little more real. Some of the BGM is also very nice, though I could really do without the happy happy super-positive ukulele/clapping bullshit music that plays during the café management sections. Miserable fuck I am, that kind of music is like touching acid to me. But then we were really all drowning in that awful stuff for years. If I pick up the full version of this game, I hope I can change up the soundtrack — seems like something the manager should be able to do.

I could spend hours in a place like this. Comic and card shops around here have a completely different feel (not to mention stock.)

Sure, I guess it’s been established after 12 years of writing this shitty blog that I’m a big weeb. And I guess I probably will buy Maid Café on Electric Street, since I think I’m squarely in the target audience. Especially being here in the US, since that means I can’t easily get over to the actual Den-Den Town to get served a fancy overpriced sugary drink by a woman in a frilly outfit, so I have to do it electronically. Until next time!

Demo mode: Neko Odyssey

Finally writing about a game again! Steam is currently running a Tokyo Game Show 2025 showcase and is putting still another related set of games on sale. Since I’m now pretty dedicated to relaxing games, I was in that mindset while scrolling through the recommendations, together with my cheap “I’m not spending money unless I really need to” mindset — these sales aren’t quite big enough for me to just go for immediately. So over the next few days, I’ll be having a look at two or three demos.

I should also note that one or more of these might be time-sensitive posts, as publishers seem to really like taking their demos down once their full games are released, which I consider a major annoyance — I don’t think I’ve ever played a demo that was a substitute for the complete game it was showing off. Isn’t the whole point of a demo to attract players who might want a taste before buying the full product?

First up, from developer Secret Character, it’s Neko Odyssey, a daily life sim adventure kind of game released late last year in which you play as Miki, seen above. Miki has traveled to a peaceful island off the coast of Japan to stay with her aunt. Upon arriving, she finds a lot of cats lying around, loafing, and not working or paying taxes, the lucky bastards.

After taking a few cat photos and posting them to offbrand Twitter (or these days maybe Bluesky) Miki learns the pure pleasure of getting likes and follows, and she resolves to get more of them. At least her chosen method is nice and ethical — can’t say that for everyone, certainly not on social media.

A cat won’t always trust you enough to let you get a picture, in which case you’ll have to get something it wants (so far just a can of tuna, which is also a way to gain my trust.)

Gameplay so far consists of walking around this island town, discovering new shops and locales, and finding cats to meet and take photos of. Most of them were happy to have their picture taken or at least didn’t care enough to avoid the camera lens, not much tuna needed. And that’s nice, because Neko Odyssey also involves money you need to buy food while you’re out to keep your stamina up. Maybe staying with her aunt only guarantees Miki breakfast and dinner? Better spend that money wisely.

Lately everything I’ve done has felt pointless, but I’m sure getting likes on cat photos could turn that all around! See, this is why I’m playing stuff like this now.

Neko Odyssey might be based on one of a few famous Japanese “cat islands” where cats roam free. Looking at the three islands I was able to find searching that term (Aoshima, Ainoshima, and Tashirojima) they all either have no human population or one sharply in decline due to highly-aged residents and local fishing industries being wiped out. It seems like the pleasant island town in this game might be more of an idealized place than based on a real one, then, though I could certainly be wrong about that. The makers were sure to create plenty of businesses to visit, including a bookstore, a car rental service (which I’m not sure Miki would be able to make use of anyway) and several restaurants, at least one of which features a beef-grilling/cat theft prevention minigame that I’m very bad at.

Cats will just walk into this steakhouse and steal your beef off the grill and there’s nothing you can do about it. The town health inspector must also be a cat.

Whether the place has a real-life analogue, the town of Neko Odyssey looks like a nice getaway. Helps if you’re in a position where your biggest concern is how many likes and followers your cat photos are getting, but then maybe Miki is also getting away from her own worries that we aren’t privy to, being a silent protagonist — she doesn’t even divulge her thoughts that I can remember. All I can gather is that she likes cats, but that’s probably enough for a game like this.

After about an hour, I think I’ve exhausted what I can do with the demo to Neko Odyssey. Some of the town’s roads are blocked due to roadwork, and I suspect those roadblocks may be lifted in the full version of the game. Depending on how large the town is, finding your way around may present a problem, since the perspectives can be confusing from screen to screen to the point that I found myself getting lost and running low on energy a few times.

I’d love a bowl of udon, but I can’t buy any, or at least not in the demo.

Then again, the whole experience was so pleasant that I don’t get the impression you’ll be finding yourself sprawled out on the street from not having enough donuts to keep your energy up. From its demo, Neko Odyssey is an easy and cheap way to visit and explore a cat-inhabited island off the Japanese coast if you’re not able to actually go. Since that’s certainly the case for me, I might pick this game up if it goes on a little more of a sale — maybe I’m not quite the cat lover the game is advertising itself to. But if you are, it’s worth checking this demo out.

Another one of those games that let you enter strangers’ houses and they’re perfectly fine with it. When I go home, I don’t even take my hand off the doorknob before locking it behind me, so this really is a fantasy game to me.

Up next, it’s going to be another game set in Japan where you walk around and talk to people, but with a very different subject matter this time. Until then!