I would love for the felidar to be more interesting than it is. Unfortunately, from a tactical point of view, it’s just a big celestial lion. Its Pounce trait gives it an incentive to move 20 feet straight toward an opponent before making its first attack, which on a hit knocks the opponent prone on a failed Strength saving throw and grants an extra claw attack as a bonus action. Since the felidar has a 40-foot move and a fairly high Armor Class, it has an incentive to permit an opportunity attack in order to move 20 feet away, then come back and attack with Pounce again. Worst-case scenario, it takes an OA hit and gains nothing, but best-case scenario, it knocks the foe prone and gets to make one Claws attack normally and a follow-up Claws and Bite, both with advantage.
Bonding is a ribbon trait that does nothing for the felidar once initiative has been rolled, while Keen Hearing and Sight helps the felidar and any ally or allies it has from being surprised. A sidebar notes, “Some felidars boast huge, feathered wings,” giving them a flying speed equal to their land speed, which simply means that they pounce from above rather than ahead. That’s pretty much it.
So let’s move on to the archon of the Triumvirate, a likely partner of a felidar according to the latter’s flavor text. Despite its high Challenge Rating, the archon plays a support role first and foremost: Although it has extraordinary Strength, its Wisdom is even greater. For defense, it relies on its superhuman Constitution. Its other three stats are all pretty wowzers as well.
I’ll focus first on the archon’s Wisdom-powered features, the most interesting of which is Pacifying Presence. This ability, with a 120-foot range, forces all targets the archon chooses to make a Wisdom save; on a failure, targets are not only charmed for up to 1 minute but drop their weapons, along with any sustained spells they’re concentrating on. DC 18 is high but not insurmountable, and affected targets get to repeat their saves at the end of each turn, so you can figure that player characters with proficiency in Wisdom saves—which is to say, five classes out of 12—will be affected for a round or two at most. The archon and its allies have to take advantage of the situation quickly.
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