Well, two posts a year? Does that count?
Been reading lots of rules. I’m figuring out I am having trouble separating the settings from the rules. Silly, that. Story first. Rules second, subservient to story.
I’ve been reading Alternity StarDrive setting novels, specifically Diane Duane’s “Harbinger” trilogy. They are very well written. Of course, they invoke a desire to play Alternity (their purpose!).
Playing some Fate (e.g., Mindjammer) would be good for removing the desire to find the story in the rules, since those rules force one to think in terms of story.
I continue to watch the glacial pace of Traveller 5 rewrite/errata process. How did that thing ever get published in that state? There’s a brilliant game in there somewhere. Sad.
The folks at The Design Mechanism (Runequest 6th Ed) have their act together. Lovely set of rules. Could easily be used to run any D100 setting with a little work, or ANY setting with varying degrees of work. Still want to create RuneQuest 6 setting rules for Tekumel. Pipe dream, most likely.
I’m glad to see The Tekumel Foundation has released “Man of Gold” as an e-book. There are also hints that Barker’s work will eventually see PoD (Print on Demand) availability.