Roughed in a couple more sections of the map today. Though these are only rough outlines, it’s interesting how much mood can be created in that state, and hopefully some sense of how these sections will feel to play. I’m sure I’ll need to tweak these layouts as I play-test — I worry that some of these sections might be obnoxiously large to play through in practice — but I’m liking the general vibe of these zones so far. Tomorrow I’ll probably go back and add some details to the sections I’ve sketched before I attempt to build it out much further.
My other concern, I suppose, is whether these environments will work well for the types of challenges and navigations I want the players to have to deal with. To a certain degree that type of design is going to have to happen much later, though, and I’ll just have to hope I don’t paint myself into too difficult of a corner along the way. I’ve already painted myself into some slightly tricky ones and found my way out, though, so I’m sure it will work out.