Another year, another end-of-year report. Again, I played a variety of games, as you can see in my Boardgamegeek statistics:


At the beginning of the year, I suddenly developed an interest in ancient Rome and an urge to create an urban gang fight project with Song of Shadows and Dust. I got figures and terrain and then stressed myself out painting them as quickly as possible. This was not a good move, and it was made worse when my chronic illness raised its head at the beginning of April. This also meant that we had to cancel our trip to Salute, which was quite a blow as it would have been my first time at Salute and I was looking very much forward to going to London.

Fortunately, thing improved soon and out of the blue inspiration struck: I had a tiny collection of WW2 Coastal Forces vessels and tried several rules years ago but never was happy with any of them. Suddenly, I had the somewhat crazy idea of modifying Galleys & Galleons, an age of sail game, for this. And surprisingly, it worked rather well. When I posted some AARs, people asked me if I could share my modifications. As the core game was written by Nic Wright and published by Andrea Sfiligoi at Ganesha Games, I asked them for permission. Imagine my delight when Andrea suggested that I could make a standalone game out of it and he would publish it!



For most of the rest of the year, playtesting what is now Torpedoes and Tides (and what is subsumed under Unpublished Prototype in the BGG statistics) took up most of my miniature gaming. I had several people willing to try out the game and provide feedback. The most dedicated play tester was Alan Saunders aka Kaptain Kobold, who spotted mistakes, asked the right questions and had great suggestions for improvements. I really couldn’t have finished it without him. Playtesting is now finished and the rules are with Andrea. I am hopeful that they will be published in January.

After this, I needed a bit of a break from ships. Along came my mate Christoph, who had been spreading the gospel of Battletech all year and finally converted me. We played a couple of BT Classic games, which, although fun, were a bit too procedural and slow for my taste, and then he showed me the good stuff, namely Alpha Strike, a much more dynamic version of Battletech. I was convinced and got the starter box and officially joined the Battletechmania that is currently raging in these lands (really, it’s crazy). I’m looking forward to many more games with giant stompy robots (that are not really robots, I know – I’ve read a ton of BT novels back in my youth…).


I am very happy that role-playing is a stable part of my gaming diet. The group that was established last year finished the Warhammer Fantasy RPG campaign in typical Warhammer style: mistakes were made that will probably haunt us when we start the next campaign… We now switched to The Wildsea, which my wife is GMing for the first time. She is doing a great job bringing this strange new world alive.
I’m also very thankful for the long-running remote RPG group and I’m always looking forward to our sessions. At the start of the year, Jan ran a great Mothership adventure. After that, Martin GMed Star Trek: Adventures, where I finally could fulfil my dream and become a Starfleet captain! Finally, I ran Mythic Bastionland, which we are now going to wrap up. I’m looking forward to what adventures the next year will bring!
I also participated in a splendid play-by-email game which was run by Michael Peterson (aka The Mad Padre). True to his blog name, Michael was mad enough to give me the role of Admiral von Spee in command of the German East Asia squadron in 1914. That we did quite well was not my doing, but that of the clever commanders of the German cruisers. Great fun!
The highlight of this year was the annual summer gaming event. Not only was the regular group of friends present, this year we also had my mate Jan from Germany (who is also a member of the remote RPG group) with one of his kids as well as four of my ex-students. As there were too many people for one single game, we had four tables: Martin ran Sellswords & Spellslingers, Christoph ran Guards of Traitor’s Toll with his magnificent fantasy town set-up, and I ran a Roman gang fight with Song of Shadows and Dust. Additionally, my wife oversaw the little tavern brawl game for those who wanted to relax in between the bigger games. In the evening, I also celebrated my birthday and even more friends and family arrived. What a great and memorable day!





As usual, I don’t make plans for the next year, as my obsessions tend to be unpredictable. I hope that Torpedoes and Tides will be published soon and I want to support it by regularly publishing free scenarios (I’ve already prepared a couple). Battletech will probably be on the menu, especially with the new Aces expansion that allows to play cooperative games with Alpha Strike. Apart from that, I’ll just go with the flow – this blog is called The Raft for a reason. But wherever it leads me, I’m really grateful to have friends I can share my love of gaming with.












