A couple years back when I was packing for a move, I discovered a 12 page document where I had printed out the entirety of the original Green Box generator. Enjoy this 19 year old flashback to Delta Green of yore.












A couple years back when I was packing for a move, I discovered a 12 page document where I had printed out the entirety of the original Green Box generator. Enjoy this 19 year old flashback to Delta Green of yore.













I’ve been very fortunate to have a small role in the great success that is the Delta Green RPG. Having been a fan of the setting-turned-stand-alone game since soon after the publication of the first edition of Delta Green in 1997, I always enjoyed when new bits and pieces for the setting appeared in between the mammoth official books like Delta Green: Countdown and Delta Green: Eyes Only. Now that the older material is scheduled to be updated to the stand-alone Delta Green game itself (see the Kickstarter here), I thought I might make a list of the various places DG has appeared over the years outside of the core books (Delta Green, Delta Green: Countdown, Delta Green: Eyes Only, and Delta Green: Targets of Opportunity) since, as far as I know, only some of this material as part of the update (though I am hoping some of the later stretch goals prove me wrong.) This list builds off of one prepared by Shane Ivey on Arc Dream’s own site, but as he only covered up to issue 23, I thought I might expand upon his notes, focusing only on the items that include some overt Delta Green content.
As a side note, all of the issues from 16/17 on are available for general sale (though I’m not sure how many hard copies of 16/17 are left) and issues 18+ are available in print and PDF on DriveThruRPG.
In a future post I will look at the Delta Green content other products and (likely even later) items that, while not explicitly written to be part of that setting contain some elements that would make them very suitable for such use. NOTE: Adam Scott Glancy’s running column about Delta Green, “Directives from A-Cell”, which ran in both Worlds of Cthulhu and issues 20-25 of the Unspeakable Oath, will be summarized in a future installment.
“Convergence” by John Scott Tynes
This scenario is the first time that Delta Green is mentioned in print and predates the setting book by five years. It later appeared in the core Delta Green book in a highly revised version – the Yog-Sothoth wiki page for the scenario offers a very clear breakdown of the changes between the two. This original version of the scenario was intended to be part one of a two part set of pair scenarios, with the other scenario, “Transference”, which appeared in the Cyberpunk RPG magazine Interface.
Issue 7 of the Unspeakable Oath is only available on the secondary market. Sorry.
“Fuel of the Gods” (by Michael Cisco)
The first Delta Green related content to appear in the Oath after the publication of the setting book, this involves some experimental petroleum and the rather dire effects produced therein. The Delta Green element was more of an option and not the core of the scenario. Here is the summary page on the Yog-Sothoth wiki. This one, again, is only available on eBay or the like.
(The scenario “Call of Duty”, by Dennis Detwiller, in that same issue is not written for Delta Green but some of the plot of the scenario connects it to his creation “The Fate”.)

“See No Evil” (by Adam Gauntlett)
This scenario (which I hope somehow is updated as part of the current Kickstarter) features an a Delta Green team surveilling the attendees of a conference of Holocaust deniers and some of their new “friends”. This scenario is definitely set up as a Delta Green operation and discusses how the agents can be integrated into the investigation and the complications their covert status causes as well as some options for covering up any… incidents that happen along the way.
The “Tale of Terror” about the disappearance of Col. Fowcett (by Daniel Harms) includes a Delta Green option among its trio of possible mysteries.
“See No Evil” remains a favorite scenario of mine. Amazingly you can still get copies of issue 16/17 in print from Arkham Bazaar!
Slight Return (by Pat Harrigan)
Another Tale of Terror written for the Delta Green setting. It involves a resurrected (in a way) agent.

Bernice Cartfield: a Delta Green Antagonist (by Greg Stolze)
Something of a rarity, this is a new NPC suitable for Delta Green. Cartfield can serve as a shady friendly, a rival, or even an enemy of the conspiracy.
“Let’s Learn Aklo” (by James Haughton)
This scenario was the 2010 winner of the Shotgun Scenario contest on the Delta Green Mailing List.
The Arm in the Green Box (by Bret Kramer)
Something left behind in a Green Box proves dangerous to the agents who visit it later. Ooops.
“Directives from A-Cell” – see this list of entries at the bottom of this article for more information.
“Cold Dead Hand” (by Adam Scott Glancy)
This scenario, set in 1991 and featuring members of Spetsnaz combating the Mythos during the failed Russian coup of that year, takes up a whopping 53 pages (out of 82) in this issue and is the first scenario (outside of Paranoia) where I can recall the players having access to nuclear weapons.

This issue has a bumper-crop of Delta Green content, starting with a trio of Shotgun scenarios….
“Agent Purple’s Green Box Blues” (by James Haughton)
“Holding Cell” (by Bret Kramer)
“Secret Shopper” (by Ed Possing)
These were the Shotgun scenario contest winners from 2011, 2012, and 2013 respectively.
The Cult of A (by Bret Kramer)
This was my take on a Hastur cult, by way of the online pro-Anorexia/Bulimia movement. It probably has a bit too much of the Derlethian take on Hastur to work in a post Impossible Landscapes Delta Green world, but I like it (and think it would have worked even better if I had the chance to include some impact of the cult on Home scenes… but those didn’t exist yet…)

This issue has four(!) Shotgun Scenario contest winners:
“Die Nachtbruder” (by Chris Huth)
“Operation STOP REPO” (by Kevin Hams)
“Polybius” (by Viktor Eikman)
“The Third-Man Factor” (by Will Schar)
These were the 2015, 2017, 2014, and 2016 winners respectively.
In addition to these short scenarios there was a long Delta Green scenario as well as two articles:
“Secondary Infections” (by Pat Harrigan)
This oft-overlooked scenario bring Delta Green to New York City to investigate a possible sighting of a long-dead hostile party. SPOILERS – As this scenario includes the Tcho-Tcho, it might be useful in conjunction with the DG scenario Reverberations.
Spawn of Tleche-Naka (by Dennis Detwiller)
For legal reasons this article’s dreadful spider monsters are unrelated to Atlach-Nacha. That does not make them any less terrifying, especially for those with insect phobias.
Armed at the Opera (by Hans-Christian Vortisch)
A summary of usual weapons and equipment tactics for the typical Delta Green agent.
I know it has been quite a while – I’ve been otherwise engaged – but I thought I might pop back into the person blog to talk a bit about something near and dear to my heart: Halloween costumes.
I know that mocking each year’s crop Halloween costumes for the most absurd abuse of the the term “sexy” is a pretty standard internet trope, but I thought I might look at things from a much narrower focus – the Salem Witch Trials.
We’ve been doing a bit of window-shopping online (screen shopping? browsing?) for a Halloween costume for the homunculus (she either wants to be a pink fairy or a princess, but not a silly princess, or some sort of flying elf that isn’t mean) and I spotted a costume labeled “Salem Witch”, which is a rather specific designation, since as readers of the Arkham Gazette know, there are a lot more witches than just Salem’s bunch. In fact I managed to track down, on a site that caters more towards adults (i.e. costumes are a side business to lingerie sales; links below might be NSFW depending on your employer), at least 3 costumes marketed as “Salem Witch”. Now, I understand that giving costumes a distinctive tag is necessary (they have 106 items that pop up under a search for “witch”) so I’m not surprised that the most famous incident connected to witchcraft in American history might get used to differentiate ones witch costume from a “sexy vintage witch” (a strapless black pencil-skirt with matching hat and gloves) or a “wicked candy corn witch” (a micro-skirted orange, white, and black dirndl; mini witch hat and thigh-high stockings are included).
Here are our three “Salem Witches”:

Conjure up some magic in this Salem Witch costume featuring a black dress with long draping sleeves, a gathered bust, gold button accents, an attached hood, and an asymmetrical tattered hem. (Pantyhose not included.)
While the idea that Puritans wore black clothes is a myth, I am also quite certain that skirt lengths above the knee did not come into vogue until the 20th century, at least as outerwear. Additionally, the cobwebbed hose, silver buttons, and hood worn by the model might have violated several ruling from the Massachusetts General Court regarding the less wealthy wearing clothing that was too ostentatious – you had to prove you had a worth of at least £200 to get away with such extravagance. I almost suspect they had a box of “black hooded robe costumes” and just slashed off the bottom portion of the skirt, though why this one cost $20 more is still a mystery…

You’ll be causing double the trouble in this sexy Salem Witch costume featuring a long purple dress with attached brown vest and pointed witch hat. (Broom not included.)
This is actually closer to what someone might have worn in 1692, assuming we overlook the curious inclusion of a strap that exists solely to cinch up the skirt. This might be useful to a cartoon rabbit hoping to suddenly stop traffic, but less so among the muddy lanes of colonial Salem.
Our hypothetical witch would probably have worn a bonnet or flat-topped hat called a capotain. The pointy “witch-hat” is an invention of 18th century illustrators looking for a convenient short-hand to tell the viewer that the lady in question (it is always a lady, remember) is a witch.
Blood-stained Salem Witch Costume
Cast an everlasting curse on the town with this Bloodstained Salem Witch costume that features a tattered full length dress, white bloodstained collar, “Salem” printed apron, witch hat with buckle and vinyl noose. (Makeup not included).
We’ve got another faux-Puritan look here, with the imagined black and white outfit and a superfluous (and anachronistic buckle). For reasons that elude me, the costume makers also included blood splatters, a bloody hand print, and, perhaps for the sake of perplexed time-travelers, added the words “Salem 1692” in blood on her apron.
I give this costume points, however, for the inclusion of a noose, since so many people persist in thinking witches in New England were executed by being burned. I wouldn’t personally walk around wearing a noose, but I’m probably not the target audience for this costume.
(Actually, I should point out I cannot find any mens’ “witch” costumes – there are dark sorcerers, wizards, and even a few warlocks, but not witches. I guess my plan to go as Giles Corey just won’t pan out.)
Finally, there is one more “Salem Witch” item- the Salem Wedge Pump:

I’m pretty sure no one in Salem was wearing these.
(Updated 5/20/16)
Way back at the predawn of time (1999) there was a discussion thread (started by Shane Ivey no less) about porting ‘modern’ Call of Cthulhu scenarios into the Delta Green setting. The gist of that discussion was archived on the Fairfield Project .
There was also a modern scenario guide by Jacob Busby (now posted on Delta-Green.com) that I believe originally appeared on the old Ice Cave site (I couldn’t find it on a the Wayback archive in a quick search but I didn’t try very hard) that was much more comprehensive in scope but with only a few comments per scenario: Delta Green Scenario Guide
With the release of the new stand-alone version of Delta Green, I thought this collection of conversion notes should be updated to include those published since then. A good number of new ‘modern’ scenarios have been released since Mambo #5 topped the charts, so I thought I might start a list here, hoping that others with more time might do the heavy lifting of writing some conversion notes. I’m linking to this post on the DGML and Yog-sothoth.com since I’m hoping the motivation there will be greater on more general RPG sites like RPG.net etc.
I’m omitting all of the scenarios previously covered on the two lists linked to above, although I suspect new adjustments will be required in running some of these modern scenarios even in the intervening 17 years (for example, the Fractal club mailed ‘zine and 5 1/4″ floppies that feature in “The Fractal Gods” from The Stars are Right (1992).) Some of these have been covered in earlier discussion on the DGML about specific scenarios or collections – I did a very rough link to each book, if I could find one, but can add more narrow commentary should I find it.
I am skipping over anything actually published by Pagan/Arc Dream since those usually already include a mention of Delta Green. Likewise no “scripts” for Cthulhu Live since I have no idea about how one converts those to table-top play. I am also omitting magazine scenarios and those scenarios from Chaosium’s monograph line as that would be an even more enormous list; I might do a separate list of those later.
I’ll endeavor to keep this list up to date with links to other folks conversion suggestions, as they are posted or as I find them (I haven’t delved into YSDC’s enormous forum archives yet).
Ramsey Campbell’s Goatswood, and Less Pleasant Places (Chaosium, 2001) – All set in the UK, in Campbell’s fictional Severn Valley towns.
Unseen Masters (Chaosium, 2001) – Scenarios set on the US East Coast – NYC or Rhode Island.
The Stars are Right, 2nd Ed (Chaosium, 2004) – Two scenarios were added for this 2nd edition- one set in US southwest, the other in the Rocky Mountains.
Secrets of Japan (Chaosium, 2005) – All scenarios set in Japan and tie into the authors idiosyncratic take on the Mythos in Japan.
Our Ladies of Sorrow (Miskatonic River Press, 2009) – All scenarios set in the U.S.
Cthulhu Britannica (Cubicle 7, 2009) – scenarios are all (spoiler) set in the U.K.
Arkham Now (Chaosium, 2009) – All scenarios set in ‘modern day’ Arkham
Snows of an Early Winter (Super Genius Games, 2009) – Set in New York City
The Arkham Case Files: Deep Morgue (Solace Games, 2012) – Set in Massachusetts
Lost in the Lights (Sixtystone Press, 2013) – Set in Las Vegas; contained notes for running as part of an Delta Green campaign.
Mythos Case Files: Fungi Mine (Solace Games, 2013)
Horror on the Orient Express, 2nd Ed. (Chaosium, 2014) – Set in Istanbul
Nameless Horrors (Chaosium, 2015) – Set in the UK?
There was a question recently on the Delta Green Mailing List regarding a certain item from my scenario “Last Things Last”, appearing in the recently released Delta Green: Need to Know free quick-start rule set. I thought I might give readers a peak behind the wibbly grey curtain of my mind answer said question below, however…
—SPOILERS FOR “LAST THINGS LAST”—
DONT BE A PRIMATIVE SCREW-HEAD AND RUIN YOUR FUN IF YOU ARE GOING TO WANT TO PLAY THE SCENARIO!
Now that we have dealt with those preliminaries, here was the question:
In “Last Things Last”, the short adventure in Need to Know, there is an assortment of things in Baugman’s footlocker, such as reel-to-reel tapes, the doctoral dissertation ,”sky devils” the bloody suit… are those seeds for future planned adventures?
Shane Ivey has already explained that there is no greater canonical ‘Delta Green’ purpose to the items in Clyde Baughman’s footlocker; the box exists to let Handlers seed this intro scenario with whatever leads to future scenarios they wish to place. The items I included exist solely to offer inspiration for the Handler… but I thought I might share the inspiration for each of the items therein. Maybe knowing how I invented them could spur your own imagination? I’ve trimmed these a bit so as to minimize the immediate spoilers.
Generally speaking, this catalog of items was directly inspired by the Green Box Generator, an online, open-sourced tool for Keepers (and now ‘Handlers’) – you input the number and types of items you wanted to include, be in mundane or supernatural, documents, weapons, or artifacts. Anyone could add an item from the mundane to the absurd. I liked to write 1 item a day, for a while at least, probably writing at least 100 entries. It was an interesting exercise in item creation and a spur to creativity. Take a look at a modern incarnation of the Green Box Generator here.
Reel-to-reel tapes labeled with FBI evidence tags…
The FBI conducted a great deal of surveillance in the 1960s and 70s, and I thought some bit of ephemera from this era when Baughman was most active in the conspiracy should be included. I imagine this was a leftover from a COINTELPRO (or its Delta Green equivalent) operation that discovered hints of the Mythos. I also like the idea of some physical remnant of Delta Green’s less savory operations.
Snake-Handling Protestant groups in Appalachia were not typically subject to FBI scrutiny, but they were marginal enough and plausibly linked to some likely target of government scrutiny – the Ku Klux Klan for example. Linking that religious movement to Yig, a very American Mythos figure (considering his ties to Oklahoma) seemed obvious.
A cardboard box containing a neatly folded but very bloody man’s suit.
This is purely a warning to players – things will go badly while working for Delta Green.
An annotated copy of the doctoral dissertation “Sky Devils: Archetypical Figures in Native American Mythology,” by Karen Barr…
This was part of an article I had been working on for the Unspeakable Oath magazine (this was back in 2003/4 before it became clear that issue 16/17 would be the last regular issue of the Oath for a long while), providing a sampling of minor Mythos works in the form of academic dissertation – yes, I was in grad school then. My thought was that these would
be obscure works you would only come across if you did a very intensive search in academic literature – unless your dissertation is published, there might only be one copy held by your university. If I recall correctly, I’d come up with between 6 and 10 of these, with hints of things like Yithian possession, the Innsmouth Raid, and (as in this one) the Mi-Go. Originally each one was given an author’s name based on an anagram from some of my favorite Call of Cthulhu scenario authors. I decided to revamp the name a bit to sound more plausible- Karen Barr spun out from some anagram of Keith Herber I think.
Three tear-gas grenades…
I wanted to include something illegal, but nothing too actually dangerous. I guess I have a fondness for faulty grenades as I’ve included them in at least two scenarios at this point. I suspect this comes from my love of the old West End Games RPG Paranoia, in which we often would be given requisition orders for grenades that either were unlabeled or were given inventory information that was classified for Yellow or Green citizens only.
A large iron knife…
I wanted to include a weapon that investigators would wrongly assume was magical. In doing a little research I am happy to learn that the Anglo-Saxons actually did make a type of knife called a seax that fits my description. As for Ogham inscription, it is an obscure enough script that many people haven’t heard of it, fits the rough period for Anglo-Saxon weaponry, and might have been inspired by reading a Terry Pratchett book about the time.
A mundane leather pouch containing hair (black bear), teeth (human infant), and feathers (bluejay and barn swallow).
I wanted something spooky but mundane. This might have been a tip of the hat to the various items included in the auction list from “The Auction”, which I was thinking about as I worked on this list, though, as mentioned above, the proximate inspiration was the Green Box Generator. If my memory serves there was a similar mundane item there too.
One highly magnetized glass sphere…
I like impossible objects. A magnetic glass sphere fits that bill. The Mythos/supernatural need not always be immediately fatal or dangerous, but I wanted it to be something that wouldn’t attract too much attention
A sizeable file regarding the Ventaja Corporation (aka Venta, meaning “advantage”), an Argentine import/export firm, dating from 1965 to 1968…
***cough*** Karotechia ***COUGH*** **cough*** I wanted to include some connection to some historical DG foe. In the original version of “Last Things Last” Baughman had called up something far less malevolent than the thing in the version updated for the new Delta Green RPG, and this link to the Karotechia hinted at this connection.
I hope this peek behind the curtain was of interest!
As February winds down, it is time to post a few news updates here on ye old Tomes in Progress…
What I’ve been up to:
First off I am working on the latest update to our Kickstarter campaign as well a items associated with that – updating previous issues, writing the remaining stretch-goal rewards, keeping tabs on related work. Things are not progressing as rapidly as I wished, but I hope I’m more disappointed than our backers about the pace of things and that folks have been generally kept up to date.
I’ve nearly finished up with the second episode of the Sentinel Hill Press-cast (and now you can see why I waited to add it to various podcast aggregation sites!). I shall definitely keep the next episode’s historical piece more concise!
I’ve posted an audio report about two interesting book for our Patreon backers – The Horror Guide to Massachusetts and Rev. Moody: The Man and His Diary. If you’re interested in joining in, there is still time to help me select what book I will be picking up next through the generosity of our backers.
Over on the Sentinel Hill Press blog I’ve posted two tales of odd New England – the strange case of J. Bruce (in which a young man vanished in 1824 Boston only to have his remains located, allegedly, by a “mesmerist”) and all about that sweet Marblehead treat, the Joe Frogger, a cookie made with both saltwater and rum, guaranteeing it will be loved by sailors. Speaking of Marblehead, I am currently working on a renewed call for submissions for issue #4… look for that soon.
Meanwhile, I’ve posting some shorter items of interest (assuming you care a whit about New England history and folklore) to our G+ group- An overview of the Dogtown “witches”, Tituba and the Salem Witch Trials, a folktale of how New England became so rocky, a Vermont Public Radio interview with author Joseph Citro, Mary Dyer and her “monster” child, I ask for reader feedback to answer the question “What does ‘He was a witch-cat‘” mean?, solicit member feedback on the new film The Witch, an example heart-burning to fight tuberculous from Harvard, MA (the town, not the college), a history of the Massachusetts State Police, and two methods to find your future husband (from Marblehead, MA).
Other news
Podcasting mayhem!
What ho, chaps and, err… chapettes! I want to get a jump on that prognosticating marmota monax, so let’s get to it…
First off, I’ve launched a Patreon page for myself to help fund my work for Sentinel Hill Press, in particular my research and perhaps eventually better equipment for our podcast. We have 7 backers so far and are just a dollar or two away from our second funding goal – $25 dollars (aka “not as cheap books!”). Backers will get updates about my various research projects that they helped fund and and some behind the scenes discussions of my work at Sentinel Hill Press and, at higher levels, periodic previews of our works in progress. I’ve posted a quick overview of my research collection, as it stands, so that you can see what sorts of books I’ve collected so far (and check out my Amazon wish-list for possible future purchases), if you are curious.
Meanwhile, while I have neglected my “Year in Lovecraftian Gaming” duties, Dean Engelhardt has stepped up on Yog-Sothoth.com and highlighted how 2015 was a very good year, numbers-wise.
Some new books:
Odds and ends:
New podcasts of note:
That is all for now, hopefully.
(Technically we are always hurtling into a near void, as our solar system spins along on the outer edges of the Milky Way, itself tumbling ever outwards… maybe I shouldn’t have watched all those episodes of the Expanse last night?)
So, 2015 has come and gone and 2016 is rapidly piling up on my doorstep. Happily with the new year comes actual progress on various fronts, some at a satisfactory speed, others at a rate that only a geologist could love. Nevertheless, part of that work is updating ye old blog. To that point I’ve updated a few bits and pieces here including:
Golden Goblin Press unleashed one more product under the calendrical wire for 2015, making the scenario “Goblin on Bourbon Street” available via the GGP website for $5. This is apparently a convention scenario the GGP crew has run multiple times and a not-quite-reached stretch goal from the Tales of the Crescent City kickstarter. I don’t know the page count of the scenario or much beyond the blurb:
When four people turn up dead of an apparent wild animal attack in the French Quarter of New Orleans the police are quick to close this case. If that weren’t strange enough one of the dead is reported to be a Mordechai Whateley of Massachusetts. Could he be from the decayed line of the Dunwich Whateleys, rumored in certain circles to be a powerful clan of degenerate sorcerers? Things just don’t add up and nobody really seems to care. It’s clear, to the investigators at least, that something dark and dangerous is at work here. If they don’t get to the bottom of this mystery no one else will.

I am oddly fond of this card…
In other gaming news, Squamous Studious is now offering the public a chance to buy their excellent and amusing card game ‘Feed the Shoggoth’. In the game each player takes on the role of a cult leader (the cults being very familiar to Call of Cthulhu players I suspect) with the goal of being the last one standing once everyone else has been devoured by the titular shoggoth. $20 (and shipping) gets you fine Lovecraftian amusement, perfect when some of your gaming group is late or you’re waiting in a crypt until the ghouls finally awaken. I played it at Necronomicon 2013 and am a very satisfied Kickstarter backer. Check it out.
Keeping a Festival all its own (for ten years now!) the Delta Green Mailing List had its annual Shotgun Scenario competition. There were 12 entries this year and I look forward to seeing which one is chosen by the DGML readers as the winner. Check out this year’s entries (and vote for your favorite) HERE.
And, finally, what madness has come up in the realms of podcastery since our last post?
I’ve been letting this blog slide more than a bit, between familiar obligations – the holiday season is always a busy one – and hording my free time trying to get a few long-outstanding projects completed. Nevertheless, I want to at a minimum keep posting here weekly… and now that it has been a month since my last update, I don’t want to let that gap grow any larger.
Sentinel Hill Press/Arkham Gazette news:
The biggest single piece of news is that the latest issue of the Arkham Gazette has been unleashed upon the world. Issue #3, all about witches and witchcraft in Lovecraft Country, is available for sale on DriveThruRPG for $12 in PDF and $20 for print on demand + PDF. It is 120 pages of Lovecraft Country wonderment and I am very proud of it, from cover to the annotated scenario list at the end. We’ve slowly been building up a stable of authors and artists and I was happy to include articles from such Lovecraftian luminatries as Chris Huth, Chris Jarocha-Ernst, Dan Harms, Tyler Hudak, Christopher Smith Adair and with art from Trevor Henderson, Chris Huth, and Ian Maclean; layout by Chris Huth & handouts prepared by Dean Engelhardt.
In other Sentinel Hill Press news, I’m still reading a few submissions (and sorely owe some people replies about their submissions…) and will likely update our call for submissions before the end of the month. Readers hoping for a Kingsport issue for #4 might just be in luck. I also need to finish correcting, revising, and updating the contents of issues #1 and #2 (and to complete an extra article for issue #0) so that they can also go up on DriveThru (and out to our Kickstarter backers.)
I also created the first episode of the Sentinel Hill Press-cast, a podcast for all thing Sentinel Hill Press (and The Arkham Gazette/Lovecraft Country). In our first episode I talked about SHP’s current and future projects, issue #3 of the Gazette, an interview with author/artist/layout guru Chris Huth, and two segments on New England folklore.
My Other Call of Cthulhu projects:
I have two scenarios in the works, either of which is being very cooperative. The first is “The Smoking Heart”, my add-on scenario for the Masks of Nyarlathotep Companion Kickstarter. It’s definitely a bang your head against the wall type piece. I’ve revamped the plot, torn out the scenario’s guts, revamped it again, and not glower at it menacingly as I try to find a way to introduce Jackson Elias as an NPC organically, but also keep his involvement central to the plot without negating player agency. I can see now why I dropped it in favor of the pulpy romp that is Don Coatar’s “The God of Mitnal” when I originally did the Companion.
Item two is for an unannounced project at an unnamed publisher, set in a a different era that I usually write for. It is also coming along more slowly, but it is less painful, as my delay is more in wanting to find more inspirational material in the particular genre of horror I want to emulate rather than trying to outwit the fundamental flaw of justifying investigator involvement in most investigative horror games… Pity party for me – the writing assignments I’ve taken aren’t easy and require work. Sob.
Recent podcasts and interviews:
Yea, verily, there are many a podcast that has had a new episode in the past month. Here are the ones I spotted –
Shane Ivey and Adam Scott Glancy interviewed on d-Infinity Live (12/3/2015)
Shane Ivey and Dennis Detwiller interviewed on Microphones of Madness (11/28/2015)
Oh geez, this blog has been left to go fallow for quite a while. I’m giving up on trying to recap all the news of the past two(!) months and will just hit the highlights of what I have been up to in these past few months.
Sentinel Hill Press:
We had our second annual ‘October-ganza‘ on the Sentinel Hill Press blog, covering topics relating to Call of Cthulhu and/or New England, including New England’s Islands, Boston’s ‘ghoulish’ history, and Native Americans in New England.Delta Green:
Blog news:
Projects in development:
I am still (sorry!) revising my scenario “The Smoking Heart” for the Masks of Nyarlathotep Companion kickstarter backers. Happily it will be released separately from the print copy of the Companion so my delays aren’t holding that project back. I am sorry for the delays. I’ve made a few stabs at the thing but keep being dissatisfied with the results and have torn it apart again. My apologies to the all of the Kickstarter backers.Other News:
Hopefully I will have more news soon!