Exactly, every player has their own inventory, but we’re not targeting specific skins. It’s about general visual principles: we test the map with sample skins of different colors and brightness levels to make sure the map is readable no matter what players use. So it’s more about contrast and silhouettes than anyone’s personal inventory.
A good start is thinking about contrast and readability. For example, in CS, certain wall or floor colors can make it harder to see enemy models if your weapon skins blend in. That’s why many designers test their maps with a variety of skin colors. Also, here’s a resources that inspired me: https://wiki.skin.club - you can see different skin colors and use that to check how your map feels with them.
Using EternalTrail's eeVR Blender plugin, I've finally been able to render my IMAX theater as a 360° video in EEVEE. It still took a while a render, but it was still a lot faster than Cycles:
DaVinci Resolve cannot export videos wider than 3840 pixels, so instead I used FFmpeg to create the video. Here's the FFmpeg code I used:
I tried encoding with libx265, but that caused issues on Youtube.
Compared to watching the original video directly, watching a video projected onto a giant screen in VR/first person is definitely a different experience. For this video in particular, the VR makes it more obvious that Iudex Gundyr, the main focus of my video, is mainly positioned towards to the top of the screen (good thing you don't get neck strains from watching 360° videos in browsers). For future videos, I'll make sure to better center bosses in the frame.
Hey everyone, I’m trying to design my first competitive CS map, but I’m struggling with how to choose colors for different areas. I want it to look good, but also be clear for players. Any tips or personal experience?