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  1. GameTechDev/CMAA2 GameTechDev/CMAA2 Public archive

    Conservative Morphological Anti-Aliasing 2.0

    C++ 194 29

  2. GameTechDev/ASSAO GameTechDev/ASSAO Public archive

    Adaptive Screen Space Ambient Occlusion

    C++ 256 29

  3. GameTechDev/MaskedOcclusionCulling GameTechDev/MaskedOcclusionCulling Public

    Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

    C++ 664 85

  4. CDLOD CDLOD Public

    C++ 224 33

  5. GameTechDev/XeGTAO GameTechDev/XeGTAO Public archive

    An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

    C++ 832 65

  6. GameTechDev/VRS-DoF GameTechDev/VRS-DoF Public archive

    Variable Rate Shading and Depth of Field

    C++ 100 10